Autodesk Maya 2013 Tutorial – Hair with transparency maps


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Download Files: http://3dextrude.weebly.com/download-files.html

Autodesk Maya 2013 Tutorial – Hair with transparency maps. I show you how to make hair using transparency maps. I will show you how to make a hair brush in photoshop and save the file with an alpha; then we will assign that material in maya to create the hair.

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48 responses to “Autodesk Maya 2013 Tutorial – Hair with transparency maps”

  1. I followed the instructions but my hair brush is still dots. I use a surface pro 3 laptop which doubles as a tablet and comes with a pen. Even though I set the pen pressure in shape dynamics and transfer the brush is still dots.

  2. Mind if I ask how to place vertexes using the "Create polygon tool" on top of the head? It just places the new vertexes on the ground plane which is bad. I read somewhere that I have to snap it but I tried all of the snap options and the vertexes get either placed inside the head or on the ground plane.

  3. why the hell dosnt my alpha show up? i did everything all i get is a transparent mesh where the whole thing becomes slightly see through thats all!!
     this happens every time im going insane! UGHHHHH pls help

  4. how did you make that gray figure all collorful coz whenever i import from poser or daz they just look gray and i have know idea how to turn it back to the way it was. can somebody help me?

  5. Is this the method they use for movies/cartoons to make hair or is it just games?
    Also would you be willing to show how to animate the hair in your later tutorials? I know it's mainly just joints, but I would like to see your take on it.
    Keep up the good work.

  6. yes I agree. The character is not really meant to be a game character. I just modeled it real quick( and didn't care much about the poly count) just to have something to use for this tutorial. of course I absolutely wouldn't use it for a game or even film. as for the hair cards, yeah I used a lot in this video, but it was just to show how they would be used. I agree 11k is too much for hair cards alone so I wouldn't use that many in a game. thanks for pointing that out.

  7. you can have an alpha map(transparency map) in the same body diffuse texture. Just make sure that in the alpha map everything is white for the body diffuse so that the body shows up or else it will be transparent.

  8. it depends what it is that you're lighting. If you are lighting a character just to show it off, 3 point lighting is the best choice. If you are lighting a scene it will depend more on the mood you are trying to convey.

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