• Sunday , 5 July 2020

Autodesk Maya 2013 Tutorial – Hair with transparency maps

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Autodesk Maya 2013 Tutorial – Hair with transparency maps. I show you how to make hair using transparency maps. I will show you how to make a hair brush in photoshop and save the file with an alpha; then we will assign that material in maya to create the hair.

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48 Comments

  1. XxXCalyx19XxX
    January 26, 2019 at 13:58

    I followed the instructions but my hair brush is still dots. I use a surface pro 3 laptop which doubles as a tablet and comes with a pen. Even though I set the pen pressure in shape dynamics and transfer the brush is still dots.

  2. Dee
    January 26, 2019 at 13:58

    Great tutorial thank you so much

  3. skatejam7
    January 26, 2019 at 13:58

    faaaaaaaaam
    this is exactly the style i needed, mofuckin dreamcast/playstation hair for my waifu
    thankies

  4. Vladica Milosavljevic
    January 26, 2019 at 13:58

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  5. Milabu
    January 26, 2019 at 13:58

    I enjoyed your video. Great video you should make more.

  6. sherelluvs
    January 26, 2019 at 13:58

    Hii Love! Awesome channel ! keep up the good work!! 🙂

  7. Marcio Cruz
    January 26, 2019 at 13:58

    thanks a lot for share this !

  8. Mohan Teja
    January 26, 2019 at 13:58

    i try to model this character where i am download that reference image

  9. Udhaiya Prasanth Mahinthan
    January 26, 2019 at 13:58

    Thanks a lot! Couldn't be explained any simpler than this for beginners like me.. 🙂

  10. Adonai
    January 26, 2019 at 13:58

    the texture you create is low resolution, is there some kind of program that creates hi res textures to achieve something like final fantasy hair?

  11. Ty Phoon
    January 26, 2019 at 13:58

    Sound suck but thanks.

  12. Kelly Schultz
    January 26, 2019 at 13:58

    You are a lifesaver man, appreciate it. subscribed

  13. peengoo
    January 26, 2019 at 13:58

    thank u so much …. subscribed 🙂

  14. MsUgrak
    January 26, 2019 at 13:58

    Thanks bro you realy helped.

  15. lonesharkadriano
    January 26, 2019 at 13:58

    Thank you so much for this tutorial, Sir. This helped me a lot. I always had problems with doing hair, I'm really weak at it. Glad, I found this video =)

  16. Dreamlife Films
    January 26, 2019 at 13:58

    wow the sound is garbly annoying

  17. Ik Hou Van Je
    January 26, 2019 at 13:58

    Mind if I ask how to place vertexes using the "Create polygon tool" on top of the head? It just places the new vertexes on the ground plane which is bad. I read somewhere that I have to snap it but I tried all of the snap options and the vertexes get either placed inside the head or on the ground plane.

  18. sư hoàng nhật
    January 26, 2019 at 13:58

    thanks !

  19. Sulman Ali
    January 26, 2019 at 13:58

    how to rig these hairs with head?

  20. Golden Popo
    January 26, 2019 at 13:58

    why the hell dosnt my alpha show up? i did everything all i get is a transparent mesh where the whole thing becomes slightly see through thats all!!
     this happens every time im going insane! UGHHHHH pls help

  21. Peaches _
    January 26, 2019 at 13:58

    awesome tutorial ! thank`s a million 🙂

  22. Antoney malcolm
    January 26, 2019 at 13:58

    thanks

  23. Fica A Dica
    January 26, 2019 at 13:58

    perfeito

  24. Kalley Thief
    January 26, 2019 at 13:58

    How would you do black hair?

  25. Betty Boop
    January 26, 2019 at 13:58

    I've finally decided to do things your way. Texture transparencies for everything!

  26. tadeuvi
    January 26, 2019 at 13:58

    brilliant tutorial

  27. 3dEx
    January 26, 2019 at 13:58

    Yes, you can use transparency maps for eyelashes.

  28. Popescu Mihnea
    January 26, 2019 at 13:58

    hi bro you are game designer or something like this /
    ?
    Because Maya is usualy used for video games and game designer needs to know 3d apps !!!!

  29. rajhetti6
    January 26, 2019 at 13:58

    thanks man i really appreciate it. i pressed 6 after importing from poser in 3ds but still looks gray. imma play around with it a little bit and see. thanks again bro

  30. 3dEx
    January 26, 2019 at 13:58

    you mean to see the textures? press 6.

  31. rajhetti6
    January 26, 2019 at 13:58

    how did you make that gray figure all collorful coz whenever i import from poser or daz they just look gray and i have know idea how to turn it back to the way it was. can somebody help me?

  32. D M
    January 26, 2019 at 13:58

    Okay thanks.

  33. 3dEx
    January 26, 2019 at 13:58

    It depends on the studio, many use their own hair system. You can also use a combination. I am not an animator so I am not qualified to make videos on animation.

  34. D M
    January 26, 2019 at 13:58

    Is this the method they use for movies/cartoons to make hair or is it just games?
    Also would you be willing to show how to animate the hair in your later tutorials? I know it's mainly just joints, but I would like to see your take on it.
    Keep up the good work.

  35. TheAazv17
    January 26, 2019 at 13:58

    That REALLy helped me out man, it solved my problems, it works for hair for udk even thanks a LOT dude!!!!!!!

  36. Ridz Kamal
    January 26, 2019 at 13:58

    aaaaaaaaaaaaaaaaaaweeeeeeeesommmeee!!!! really help me a lot!!! thanks!!

  37. Pasnic Peace
    January 26, 2019 at 13:58

    Stop bitchign and just be happy he took the time to help us out for free.

  38. 3dEx
    January 26, 2019 at 13:58

    yes I agree. The character is not really meant to be a game character. I just modeled it real quick( and didn't care much about the poly count) just to have something to use for this tutorial. of course I absolutely wouldn't use it for a game or even film. as for the hair cards, yeah I used a lot in this video, but it was just to show how they would be used. I agree 11k is too much for hair cards alone so I wouldn't use that many in a game. thanks for pointing that out.

  39. FlipShoeToons
    January 26, 2019 at 13:58

    Much appreciation for an awesome Maya 2013 hair tutorial irvin390. Thanks much bud!:)

  40. 3dEx
    January 26, 2019 at 13:58

    you can have an alpha map(transparency map) in the same body diffuse texture. Just make sure that in the alpha map everything is white for the body diffuse so that the body shows up or else it will be transparent.

  41. Nirosmir
    January 26, 2019 at 13:58

    I see that you place the UV map of the hair in the same area where you placed the previous UV map of the whole body, does that affect the hair uv map in any way?

  42. 3dEx
    January 26, 2019 at 13:58

    it depends what it is that you're lighting. If you are lighting a character just to show it off, 3 point lighting is the best choice. If you are lighting a scene it will depend more on the mood you are trying to convey.

  43. TheGreenShaman
    January 26, 2019 at 13:58

    Do you have any lighting tips?

  44. PurpleWhiteWidow
    January 26, 2019 at 13:58

    gw2 rocks

  45. gil florendo
    January 26, 2019 at 13:58

    this is a bit late reply but make sure the hair for alpha is pure white while its background is pure black.

  46. 3dEx
    January 26, 2019 at 13:58

    thanks for watching

  47. IanThePsycho
    January 26, 2019 at 13:58

    Thank you so much for this tutorial! helped me alot 🙂

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