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Aotodesk Maya 2017 Arnold tutorial
Introduction to Lighting & rendering with Arnold
Scene light set up and light balance
Workshop is part of The Creators Workshop 2017 – Autodesk Maya 2017 fundamentals.
http://www.ctrlart.com/creators.html
For more 3D and Augmented Reality visit: www.ctrlart.com
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7 responses to “Autodesk Maya 2017 Arnold tutorial – Lighting & Rendering Introduction – TCW 2017”
I'm new to Arnold and honestly don't know what I would've done without the "save 1:1 ratio image otherwise it won't save the whole image" information.
May i see your Unity works?
I don't understand. Why putting contribution light if Arnold is a raytracing renderer ?
What a hell lol
i dont understand all these tuts.i follow what u do and i dont get the same results..when i apply my material that u just did my model does not update with the color i just made
10 camera samples lol
hey thanks for the video..
i have a question..
Currently i am using maya 2017 and i am making a simple animated video.
i have already make a video last and it took only 30 minutes to render 3567 frames with maya hardware 2.0 renderer (very simple & basic mesh)
but this week when i am trying to render the same scene again it taking too much time to render a single frame in batch render option.
but when i am only rendering a single from on viewport it takes only 0.01 sec which is absolutely fine..
so why my render is very slow in batch rendering ??
please help me ASAP…
i need to Submit my project by tomorrow