• Wednesday , 12 August 2020

Autodesk Maya 2017 Arnold tutorial – Lighting & Rendering Introduction – TCW 2017

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Aotodesk Maya 2017 Arnold tutorial
Introduction to Lighting & rendering with Arnold
Scene light set up and light balance
Workshop is part of The Creators Workshop 2017 – Autodesk Maya 2017 fundamentals.

For more 3D and Augmented Reality visit: www.ctrlart.com


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  1. Ciobaca Alexandra
    December 4, 2018 at 12:25

    I'm new to Arnold and honestly don't know what I would've done without the "save 1:1 ratio image otherwise it won't save the whole image" information.

  2. Angry RED
    December 4, 2018 at 12:25

    May i see your Unity works?

  3. Un pavé dans l'écran
    December 4, 2018 at 12:25

    I don't understand. Why putting contribution light if Arnold is a raytracing renderer ?

  4. Altantuul Saruul
    December 4, 2018 at 12:25

    What a hell lol

  5. Brandon Jefferson
    December 4, 2018 at 12:25

    i dont understand all these tuts.i follow what u do and i dont get the same results..when i apply my material that u just did my model does not update with the color i just made

  6. Carlos Francisco Valdes Cardenas
    December 4, 2018 at 12:25

    10 camera samples lol

  7. Tarun Biswas
    December 4, 2018 at 12:25

    hey thanks for the video..
    i have a question..

    Currently i am using maya 2017 and i am making a simple animated video.
    i have already make a video last and it took only 30 minutes to render 3567 frames with maya hardware 2.0 renderer (very simple & basic mesh)
    but this week when i am trying to render the same scene again it taking too much time to render a single frame in batch render option.
    but when i am only rendering a single from on viewport it takes only 0.01 sec which is absolutely fine..

    so why my render is very slow in batch rendering ??

    please help me ASAP…
    i need to Submit my project by tomorrow

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