https://i.ytimg.com/vi/JTHJd5EnDDs/hqdefault.jpg
Is your leg IK handles going crazy in different directions? Here’s a solution that might work for you
source
https://i.ytimg.com/vi/JTHJd5EnDDs/hqdefault.jpg
Is your leg IK handles going crazy in different directions? Here’s a solution that might work for you
source
31 responses to “Autodesk Maya 2018 – How to fix a wonky IK handle”
This method was not conceived by the developers, there is a twist setting in maya, which must be associated with the bones, then you can set the angle of rotation of the knee without additional locators and connections
Thamks a lot
what about arm IK handles?
Thank you so much man
At 6:34 you bring up a on-screen menu to switch to world mode. What is the hotkey for that?
thanks man, I have a question, when I create the handle, it automatically has rotation on it and when I add the numb circle to control it, everything fall apart, do you know why it has the rotation when I created it?. Thanks
Not sure if my issue is caused by this, but when animating the pole vector, sometimes i create 3 keys, and suddenly after the second key it makes a quick off movemment, impossible to fix for now, any ideas?
LIFE SAVER, THANK YOU!
Wow this was so useful, Cheers!
Hi thanks for the video!
I have a question. When I pull the joint so my character is deformed. For example, I pull a joint in my leg and lift it, and it starts to shrink. I checked all orientation joint It looks correct (i think so) Does anyone know what is it?
You saved me, man!! Thanks a lot xD
for those who are still having this issue, go to Deform- export weights, unbind skin, orient the ik handle so that it points in the right direction, rebind the bones, go to deform- import weights (make sure that normalize is turned off) and you'll be good.
Sir the handel size is so long how can I reduce that
Thanks for the help mate badly needed it.
You are a god.
You are a lifesaver thanks a lot!
Thank you!
Thanks man!
some heroes don't have capes
oh! thank you!!
🙁 my model doesnt go to bind pose anymore, did i do something wrong?
Thanks for the help!!!!!!!!!!!!!!
This saved me from headaches. Thank you.
Thanks a lot. it works)
Thanks Dude!
i was dying!!! t_hinking of what to do!! THANKS!!!!!!
Joints are not oriented
Thank for the solution, It work perfectly
Still didnt work :/
What if I can't freeze transformations or delete history because I already have a bunch of constraints? Orz
Thanks for the help, bro! It fixed my IK, but I didn't had to unbind skin, just made the "set prefered angle" thing and it works great! Thank you again.