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In this tutorial series you will learn a basic way to rig a bipedal character. Stepping through the joint creation process through to the creation of IK an supporting animation helpers.. this tutorial ends in a basic rundown on how to paint skin weight for deformation.
This tutorial will be followed at a later date by and advanced setup tutorial..
source
31 responses to “Basic bipedal character rigging setup in Maya – Part 1 of 8”
I never scene this awesome tutorial thanks gi
thank you very much. this video is really helpful.
Very nice explanation.
nice one dude, really liked the way u took the tutorial step by step unlike other tutors
Hello
Texturizei my character for animation, combined knits and they disappeared when I opened the porgrama the next day. I better do Rig with separate meshes or continue to make a combination of them? I think it was maya error and not the combination of the meshes.
thanx thanx thanx thanx…a lot !!!!!!! it really helped me a lot
how did you make the rigging small.
What is the maya 2016 equivalent of mirror joint?
Thanks dude. Helped alot
You, sir, are a lifesaver. I can't model/rig/animate to save my life, but they are all required courses where I study. This tutorial is perfect. THANKS!
really a big help! love your vids 🙂
how can i get the shortcut keys at the bottom
Why are my bones looking like this
http://imgur.com/NHYNdAo
http://imgur.com/me56HWa
they are so big and interfere with the mesh.so its really difficult to see what i am doing :/
Great!
Link to the basic bipedal character?
how do you do the arms if they arent parallel to the shoulders. I have a model with the arms angled down towards the ground??? The top view doesnt show the models arms for some reason
hi! how did you record keyboard inputs?
you are awesome best video on rigging i have seen so far you are great at breaking the steps down
Super helpful! Thank you. 🙂
When I try to paint weights, maya takes a long time to respond to my painting. Is there something I may be doing wrong or is it just my computer?
Hello Jamie, nice tutorial ..it's been a guide for quite some time.
But I wanted to ask you something,
how can I setup a good Rotation Controller system, because every time I do it, it's not working. I want to be able to rotate my model (x,y,z)
thank you
One problem people make, which he pointed out,is name them how the body parts are from the perspective of the character. Calling the Left leg the Right leg is gonna get confusing later on
really great tutorial, just a head up though for people following along, its more common and professional to move the joints opposed to rotating them. You want to keep the joints all in the 000, 111 range
Wow these tutorials are awesome.
Basic bipedal character rigging setup in Maya – Part 1 of 7
Great tut, very helpful!
Why do so many people pronounce "Maya" like "Mayor", when it should be "My-ah"?
Hi.. Can you please provide me the files of the mesh of the bipedal character..??
Thanks
the bones wont form when I click…
awesome tutorials!!
thx
1 question…what program do u use to draw in the screen and show the buttons that u press? :OO
thank you…
Thank you !