Blender 2.5 Compositing with Render Layers

https://i.ytimg.com/vi/qMlcv1NIyXs/hqdefault.jpg



A simple introduction to the world of Compositing while using render layers. In this video I go over how to separate objects into render layers and of course composite them

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17 thoughts on “Blender 2.5 Compositing with Render Layers

  • September 6, 2019 at 10:27
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    Thanks, but I meant if I uploaded a video that I hadn't animated on blender, and therefore can't put on a seperate layer from the rest. Thanks anyway.:)

  • September 6, 2019 at 10:27
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    I guess you could put the eyes on a separate layer, and do whatever you want only on that layer. I'm only starting off with Blender, but that's what I would do.

  • September 6, 2019 at 10:27
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    I would like to know if it's possible to edit certain parts of a video. Like if I just want to tweak the eyes of one of my actors but want to leave everything else untouched. How can I do that?

  • September 6, 2019 at 10:27
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    Great tutorial. very clear and pretty sure will be super helpful.
    Looking forward to trying it out.
    Still don't understand why "compositing" was on and why it created a prob after a first animation render though.

  • September 6, 2019 at 10:27
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    hey i love every tutorial i've watched of yours but i was wondering if i could talk you into doing a tutorial on making an alien invasion scene with a mothership that emp's the world in the night and also drops other various tools of destruction down, i want to put something nifty along those lines together for my brother, i've subscribed to you and hope i see it as one of your new vids before too long. i'd appreciate it alot and do with all your other tutorials

  • September 6, 2019 at 10:27
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    @Rasayana85 that must of been what I did differently before to get that not to happen.. thanks for watching πŸ˜€

  • September 6, 2019 at 10:27
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    Thank you for an excellent tutorial as always! =)
    I got rid of the dual layer particle-effect by assigning a material to the sphere (emitter) and unchecking "Traceable" under material options.

  • September 6, 2019 at 10:27
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    He does like his Bevel tool does our Spirit Crisis! Well done. Found it a very indepth understanding of nodes.

  • September 6, 2019 at 10:27
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    @mafiameower i covered what settings you need to change in my flame tutorial which is Time and density. You have to be allot more skilled in the texturing department with a candle flame. I was going to make a candle flame tutorial but I did somewhat cover it in my flame tutorial.

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