Blender 2.5 Tutorial: Soda Can Modeling


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PART ONE: In this episode we will discuss how to model a common tin can. Our ultimate goal is to create an image for use in advertisements, billboards, etc. Because of that, we are going a little beyond realism. Let’s face it. Things always look better in ads than they do in real life.

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40 responses to “Blender 2.5 Tutorial: Soda Can Modeling”

  1. to fill the gap, just select the last vertices, extrude and scale in, and then move the new vertices in place of the gab,or where the gab should be and scale/transform them until it looks like the gab of a soda can, its quite easy,… you can do that its just one step ahead of the previous step you took!

    and if you want to add an extra mesh into your mesh, just go into edit mode, and add the mesh, if your not in edit mode, it will become a single /stand alone mesh.

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