https://i.ytimg.com/vi/Ck_DCf21KMM/hqdefault.jpg
Blender 2.60(which includes Cycles) download:
http://www.blender.org/download/get-blender/
Thanks for watching!
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38 responses to “Blender 2.6 Tutorial: UV Mapping in Cycles”
my image wouldn't show up on my model
I am using a pre made Minecraft Steve model and putting a new skin on it. It looks blurry with the texture applied. How do I fix this. Usually it would be mipmaps I would shut off and change some setting to boxed. I don't know how to do it in cycles. Cycles is way harder than using blender render.
at 2:48…Cntrl I inverse (why?) …and then he says "…or neutral color area that would continue on above this." WTF? Then, "Which is (sounds like Fred), so yeah." Was he stoned?
You cheating Noobs ?
thanks !
He didn't actually show how he fixed the UV mapping problem at 4:53, but if you look at 2:48, you'll see the cylinder projection is not entirely on the image. Just helping you guys out! This tutorial wasn't too good honestly, he did cut out a lot of parts, honestly it's not exactly learning much, and you shouldn't really cut out parts of a tutorial unless you're doing something that takes a long time, and you explain to the watchers what you are going to be doing and how.
Can someone PLEASE explain what he did between 2:45 and 3:20? I honestly have no freaking idea.
so ok and now …where is the cycles Addon=????????
Awesome 🙂
THANKS! BEEN HAVING LOTS OF PROBLEMS BEFORE 🙂
THANK YOU! 🙂
All you have to do is select the faces(in edit mode) that are showing parts of the white that you don't want, then move and scale them down to where it's only red in the UV/Image Editor.
5:11
you: "i'm gonna fix that really quick"
me: "yess yessy yeesss"
you: facepalm me and cuts away the sollution??!?!?!?!?!?!
:'(
Thanks, good tutorial and a cool clock 😉
You have no idea how grateful I am for this video! I wanted to transfer my blender scenes to Cycles but never figured out how to keep my textures applied to my mesh. This video helped A LOT. Thanks a bunch!
Do you know how to take a cylinder and make it curve. I am making a frisbee and need it to make a concave curve from just two endpoint circles. I accidentally did it at one point but don't know how to anymore.
I think you skipped several important parts, but this maybe isn't meant to be for beginners.
@michaelt523 I just moved the uvs so they were only over the red of the logo. Let me know if that answers your question!
Thanks!
my nodes don't do anything, but his match his selections?
Thanks!
Are you using internally packed textures? Some people are having the same problem when their textures are internally packed. try saving then externally if this is the case.
Hi, I'm able to apply a texture to a cube, but there's a stupid black line that runs along 3 of the edges. The texture I've created is perfectly true to the unwrap, and using a smaller res texture makes the line thicker! Any solutions?
when your importing it? Could you give me more information about your problem?
why when i select the image it doesn't shows up ?
Excellent work, very clear especially with the answers you have provided to the comments above. Thanks very much for posting this.
thanks man..
this was priceless
To "align" the vertices you can use "g" to move them, "a" to select/deselect them, "s" to scale them, and "r" to rotate them. For g and s, you can "limit" the scale and location by using x or y. So, for example, if you wanted to make the vertices shorter from to to bottom, you could use press "s" and then "y".
Make sure you're in the "front view" when you unwrap it. You'll have you use some other methon if you're trying to unwrap something that is a different shape than a cylinder.
Im not so happy like others, cause when you said that we just need to "align" on 2:43, I dont know how to align and you didnt tells us, help please i like to finished this tutorial. Tnx.
p.s. I get twisted uv map when i use U and cylinder projections….
Thanks for the vid… Very helpful.
Yeah, Cycles is becoming one of the most powerful tools in blender, it seems!
I changed the viewport shading from wireframe to solid by pressing "z"
@pi3rtjuh No problem!
Thank you for this tutorial!
@Legendaryjujitsumast you can download textures from many sites, some popular ones are; CGTextures(account required(free)) and google images. Ff you dont know how to download images, google it! 🙂
@phatcartoon lol, yeah, that's what I meant!
@dwarfmenproductions, You mean, blender.org