Blender 2.6 Tutorial: UV Mapping in Cycles


https://i.ytimg.com/vi/Ck_DCf21KMM/hqdefault.jpg



Blender 2.60(which includes Cycles) download:
http://www.blender.org/download/get-blender/

Thanks for watching!

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38 responses to “Blender 2.6 Tutorial: UV Mapping in Cycles”

  1. I am using a pre made Minecraft Steve model and putting a new skin on it. It looks blurry with the texture applied. How do I fix this. Usually it would be mipmaps I would shut off and change some setting to boxed. I don't know how to do it in cycles. Cycles is way harder than using blender render.

  2. He didn't actually show how he fixed the UV mapping problem at 4:53, but if you look at 2:48, you'll see the cylinder projection is not entirely on the image. Just helping you guys out! This tutorial wasn't too good honestly, he did cut out a lot of parts, honestly it's not exactly learning much, and you shouldn't really cut out parts of a tutorial unless you're doing something that takes a long time, and you explain to the watchers what you are going to be doing and how.

  3. You have no idea how grateful I am for this video! I wanted to transfer my blender scenes to Cycles but never figured out how to keep my textures applied to my mesh. This video helped A LOT. Thanks a bunch!

  4. Do you know how to take a cylinder and make it curve. I am making a frisbee and need it to make a concave curve from just two endpoint circles. I accidentally did it at one point but don't know how to anymore.

  5. Hi, I'm able to apply a texture to a cube, but there's a stupid black line that runs along 3 of the edges. The texture I've created is perfectly true to the unwrap, and using a smaller res texture makes the line thicker! Any solutions?

  6. To "align" the vertices you can use "g" to move them, "a" to select/deselect them, "s" to scale them, and "r" to rotate them. For g and s, you can "limit" the scale and location by using x or y. So, for example, if you wanted to make the vertices shorter from to to bottom, you could use press "s" and then "y".

    Make sure you're in the "front view" when you unwrap it. You'll have you use some other methon if you're trying to unwrap something that is a different shape than a cylinder.

  7. Im not so happy like others, cause when you said that we just need to "align" on 2:43, I dont know how to align and you didnt tells us, help please i like to finished this tutorial. Tnx.
    p.s. I get twisted uv map when i use U and cylinder projections….

  8. @Legendaryjujitsumast you can download textures from many sites, some popular ones are; CGTextures(account required(free)) and google images. Ff you dont know how to download images, google it! 🙂

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