• Thursday , 19 October 2017

Blender 2.6 Tutorial: UV Mapping in Cycles

Code Canyon

https://i.ytimg.com/vi/Ck_DCf21KMM/hqdefault.jpg



Blender 2.60(which includes Cycles) download:
http://www.blender.org/download/get-blender/

Thanks for watching!

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38 Comments

  1. MuffinTradingCo
    October 12, 2017 at 03:35

    my image wouldn't show up on my model

  2. Creeper Nation
    October 12, 2017 at 03:35

    I am using a pre made Minecraft Steve model and putting a new skin on it. It looks blurry with the texture applied. How do I fix this. Usually it would be mipmaps I would shut off and change some setting to boxed. I don't know how to do it in cycles. Cycles is way harder than using blender render.

  3. Arthur Summers
    October 12, 2017 at 03:35

    at 2:48…Cntrl I inverse (why?) …and then he says   "…or neutral color area that would continue on above this." WTF? Then, "Which is (sounds like Fred), so yeah."  Was he stoned?

  4. Raj Darsan
    October 12, 2017 at 03:35

    You cheating Noobs ?

  5. Yann DUBOIS
    October 12, 2017 at 03:35

    thanks !

  6. リックフル
    October 12, 2017 at 03:35

    He didn't actually show how he fixed the UV mapping problem at 4:53, but if you look at 2:48, you'll see the cylinder projection is not entirely on the image. Just helping you guys out! This tutorial wasn't too good honestly, he did cut out a lot of parts, honestly it's not exactly learning much, and you shouldn't really cut out parts of a tutorial unless you're doing something that takes a long time, and you explain to the watchers what you are going to be doing and how.

  7. Pandora
    October 12, 2017 at 03:35

    Can someone PLEASE explain what he did between 2:45 and 3:20? I honestly have no freaking idea.

  8. Plasmaticker
    October 12, 2017 at 03:35

    so ok and now …where is the cycles Addon=????????

  9. Prabhath MP
    October 12, 2017 at 03:35

    Awesome 🙂

  10. Jackalope Animations
    October 12, 2017 at 03:35

    THANKS! BEEN HAVING LOTS OF PROBLEMS BEFORE 🙂

  11. Sakrecoer
    October 12, 2017 at 03:35

    THANK YOU! 🙂

  12. Laustinart
    October 12, 2017 at 03:35

    All you have to do is select the faces(in edit mode) that are showing parts of the white that you don't want, then move and scale them down to where it's only red in the UV/Image Editor.

  13. Sakrecoer
    October 12, 2017 at 03:35

    5:11
    you: "i'm gonna fix that really quick"
    me: "yess yessy yeesss"
    you: facepalm me and cuts away the sollution??!?!?!?!?!?!
    :'(

  14. DrObermeyer
    October 12, 2017 at 03:35

    Thanks, good tutorial and a cool clock 😉

  15. Frantz Doerrer
    October 12, 2017 at 03:35

    You have no idea how grateful I am for this video! I wanted to transfer my blender scenes to Cycles but never figured out how to keep my textures applied to my mesh. This video helped A LOT. Thanks a bunch!

  16. amatorif
    October 12, 2017 at 03:35

    Do you know how to take a cylinder and make it curve. I am making a frisbee and need it to make a concave curve from just two endpoint circles. I accidentally did it at one point but don't know how to anymore.

  17. Gustaf Blomqvist
    October 12, 2017 at 03:35

    I think you skipped several important parts, but this maybe isn't meant to be for beginners.

  18. Laustinart
    October 12, 2017 at 03:35

    @michaelt523 I just moved the uvs so they were only over the red of the logo. Let me know if that answers your question!

  19. laboratoriya
    October 12, 2017 at 03:35

    Thanks!

  20. Camid Daveron
    October 12, 2017 at 03:35

    my nodes don't do anything, but his match his selections?

  21. Dan Pollino
    October 12, 2017 at 03:35

    Thanks!

  22. Laustinart
    October 12, 2017 at 03:35

    Are you using internally packed textures? Some people are having the same problem when their textures are internally packed. try saving then externally if this is the case.

  23. TacoTormentor
    October 12, 2017 at 03:35

    Hi, I'm able to apply a texture to a cube, but there's a stupid black line that runs along 3 of the edges. The texture I've created is perfectly true to the unwrap, and using a smaller res texture makes the line thicker! Any solutions?

  24. Laustinart
    October 12, 2017 at 03:35

    when your importing it? Could you give me more information about your problem?

  25. sam jonson
    October 12, 2017 at 03:35

    why when i select the image it doesn't shows up ?

  26. Rook
    October 12, 2017 at 03:35

    Excellent work, very clear especially with the answers you have provided to the comments above. Thanks very much for posting this.

  27. Fricetix
    October 12, 2017 at 03:35

    thanks man..

  28. lanoser23r4
    October 12, 2017 at 03:35

    this was priceless

  29. Laustinart
    October 12, 2017 at 03:35

    To "align" the vertices you can use "g" to move them, "a" to select/deselect them, "s" to scale them, and "r" to rotate them. For g and s, you can "limit" the scale and location by using x or y. So, for example, if you wanted to make the vertices shorter from to to bottom, you could use press "s" and then "y".

    Make sure you're in the "front view" when you unwrap it. You'll have you use some other methon if you're trying to unwrap something that is a different shape than a cylinder.

  30. Danko Matasić
    October 12, 2017 at 03:35

    Im not so happy like others, cause when you said that we just need to "align" on 2:43, I dont know how to align and you didnt tells us, help please i like to finished this tutorial. Tnx.
    p.s. I get twisted uv map when i use U and cylinder projections….

  31. Juniversal
    October 12, 2017 at 03:35

    Thanks for the vid… Very helpful.

  32. Laustinart
    October 12, 2017 at 03:35

    Yeah, Cycles is becoming one of the most powerful tools in blender, it seems!

  33. Laustinart
    October 12, 2017 at 03:35

    I changed the viewport shading from wireframe to solid by pressing "z"

  34. Laustinart
    October 12, 2017 at 03:35

    @pi3rtjuh No problem!

  35. pi3rtjuh
    October 12, 2017 at 03:35

    Thank you for this tutorial!

  36. Laustinart
    October 12, 2017 at 03:35

    @Legendaryjujitsumast you can download textures from many sites, some popular ones are; CGTextures(account required(free)) and google images. Ff you dont know how to download images, google it! 🙂

  37. Laustinart
    October 12, 2017 at 03:35

    @phatcartoon lol, yeah, that's what I meant!

  38. phatcartoon
    October 12, 2017 at 03:35

    @dwarfmenproductions, You mean, blender.org

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