Blender 2.7 Tutorial #11 : Intro to Lighting & Rendering in Cycles #b3d


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Visit my Blender 2.7 Tutorial Series playlist for more Blender Tutorials:

In this Tutorial #11 I cover:

-How to allow material colors to display in a 3D viewport window.
-How to light a scene without any lights (world material)
-3 types of lamps: Point, Sun, and Area, and their differences
-using lamps with nodes, including how to change a lamp’s falloff.
-How to render a scene
-How to switch to the camera’s perspective in the 3D viewport
-How to ‘Lock Camera to View’ so that you can adjust/move the camera simply by orbiting/zooming/panning through the ‘lens’ of the camera.
-How to adjust the samples of the final render and the ‘rendered’ viewport shading mode to eliminate graininess.
-How to render to a new window (instead of a render taking over a current area of your screen)
-How to adjust the resolution of your rendered image size
-How to save rendered images.

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30 responses to “Blender 2.7 Tutorial #11 : Intro to Lighting & Rendering in Cycles #b3d”

  1. Really appreciate the videos dude! Your videos are the first blender tutorials I've found where the pacing is perfect and everything is explained in just enough detail to not be too much or too little info. You've earned yourself a like/subscribe, keep up the good work!

  2. I have been learning Blender for about 6 or 7 month and although this video was pretty basic and I knew 95% of what was talked about. I still learnt a couple of things. I learnt how to get the render to open in a new window, how to set the different falloff rates/patterns for the lights and about the weird sun deal where it simulates it being a very large distance from the scene.

  3. thank you for this tutorial, i have recently started diving into rendering and lighting after using nothing but zbrush and blender to create models as well as learning to rig, this just helps brings me full circle into knowing everything i can for my field, so thank you.

  4. I have a question for you… You said that you're using a mac mini with a Intel graphic card. Actually, I have a Macbook Pro with an Intel Iris Graphics 6100 and it takes fifteen more time than you for rendering the same thing as you… How it can be possible?

  5. After 2 weeks of bumbling around, reading tutorials, raging, fighting with the ui, I found your videos. Just thought I would pop in to say ty. Your stuff is great. I understand more in 2 hours getting to this point, than I did in the entire last 2 weeks. I have no doubt you are a very tall and handsome man.

  6. that is awesome ,thanks for learn me blender, i want to ask you ,what the basic reason for make 3d model high graphic , and what the best extension to save file it very good to making game ?thanks.

  7. THANK YOU!!! This helped me allot. I have been struggling with lighting in cycles. I didn't know you could use lamps now, for one thing, and I couldn't get the shadows I wanted. You can see a few of my current renders on my @Blockadeboardgame FB page, but thanks to you they are about to get a lot better.

  8. 13:00 this was awesome so a constant fall off is typically used when you want softer shadows but not let the whole scene get dim because of it & still keep it brightly lit…well this definitely broke me open to all kinds of permutations & combination of light fall offs,area size & strength….your videos are awesome for conceptual understanding man…thanks <3

  9. As of 2015 those with updated Nvidia graphic cards and driver can use CUDA to render quickly and less taxing on your PC in GPU instead of CPU. It is VERY EASY to do but I'm afraid to link the info cause I don't want to get spam marked so just search engine "4 Easy Ways to Speed Up Blender Cycles Guru" for the article (not youtube vid).

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