https://i.ytimg.com/vi/81k22ijYiIw/hqdefault.jpg
In this Blender 2.7 Tutorial #46 I cover:
-Several techniques for getting rid of fireflies (specks) that appear in renders using the Cycles render engine
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36 responses to “Blender 2.7 Tutorial #46 : Eliminating Fireflies (Render Noise) #b3d”
just scale clamp to 0.5…
BUT I CANT FIND SAMPLING
When I try to render something big far away, then it doesn't show some of it. Do you have any suggestions on what I should do?
Thank you so much
I just learned a ton!!!! In such a short amount of time! Great job!
Great, this is helpful
love your vid!
can you tell me how on earth can i add modifier or color in the same object? like for example i want to create a light bulb so i want the top as glass and the bottom as metal. how can i do that? takk
thank's for the tutorial, good job
Thank you so much. I hope this stuff works for me.
What worked for me best on my project was to clamp the indirect bounce light way down to 0.5. It did darken the bounce light but the noise is gone 🙂
How do I do it with blender render?
Thanks a lot
thanks alot u helped us aloooot
Great video. You help me a lot in my job
You didn’t mention the number one technique, that will solve 99% (maybe even 100%) of your fireflies problems without having to fiddle your materials or anything else: the Clamp Indirect setting on the Sampling panel under the Render properties tab.
8:12 yes it does handle it very well! Caustics are an important part of realistic lighting effects. Yes, you can turn them off if they make no difference to your scene. But if they do, then you wouldn’t want to.
1:02 the only way I can come close to this effect with Blender 2.78c is to turn off “Multiple Importance Sampling” on the emission material. Otherwise I get no noticeable white dots, just a nice, smoothly-lit interior.
I love your tutorials! Not just because you explain it so well but too because you explain it in a way that we understand HOW IT WORKS, and there is no price for that. Thanks a lot 🙂
Thank you for the awesome tutorial,
May I ask, I have a store setup with window and my rendering from outside 45% to the right, I added a window and door from Archimesh addon, I have an area lamp pointing at the selling and an environment texture,
When I do a render the glass from outside have lots of noise but I can see the object inside tables and chairs.
What should I do to make the glass clear?
Thank you again
thank you so much sir u sloved my huge problem
and i loved the way u explain in detail……..
the problem for me was I am currently modeling a lamp and I cant make the lightbulb I made smaller or it will look bad.(I'm rendering in cycles and the light bulb is emission) so I was just wondering what to do in that situation to get rid of noise
Hello BornCG. I watched the video and tried to do the same change as you but on my render img, I'v got a probleme with some little white pixels… look at this image. http://prntscr.com/dpei71
So what's your tips plz… ?
Great video!
Another way (I found on Google) is to turn up Multiple Importance Sample in the lamp. Worked for me.
You sound so exicted in these videos
What are your pc specs
WTF i need to download this video
Something went weirdly meta while I watched this one, as I had a lawnmower start up outside at almost the exact same time. I didn't notice until the pop-up. For a moment, it seemed like it was apologizing for the lawnmower at my end.
can you do a video of how blender works and how it makes scene looking better
Isn't filter glossy and the light-path-node input technically the same thing?
Thanks! Ps, your intro is so cute
thanks for the helpful tutorial
Thanks! This is a huge step forward for me!
I recreated your first example and i got noise even on that. i dont understand why.
I would like to know your PC specs pls
great video thanks , solve some of my problems !!