Blender 2.7 Tutorial #46 : Eliminating Fireflies (Render Noise) #b3d


https://i.ytimg.com/vi/81k22ijYiIw/hqdefault.jpg



In this Blender 2.7 Tutorial #46 I cover:

-Several techniques for getting rid of fireflies (specks) that appear in renders using the Cycles render engine

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36 responses to “Blender 2.7 Tutorial #46 : Eliminating Fireflies (Render Noise) #b3d”

  1. love your vid!
    can you tell me how on earth can i add modifier or color in the same object? like for example i want to create a light bulb so i want the top as glass and the bottom as metal. how can i do that? takk

  2. You didn’t mention the number one technique, that will solve 99% (maybe even 100%) of your fireflies problems without having to fiddle your materials or anything else: the Clamp Indirect setting on the Sampling panel under the Render properties tab.

  3. Thank you for the awesome tutorial,
    May I ask, I have a store setup with window and my rendering from outside 45% to the right, I added a window and door from Archimesh addon, I have an area lamp pointing at the selling and an environment texture,
    When I do a render the glass from outside have lots of noise but I can see the object inside tables and chairs.
    What should I do to make the glass clear?
    Thank you again

  4. the problem for me was I am currently modeling a lamp and I cant make the lightbulb I made smaller or it will look bad.(I'm rendering in cycles and the light bulb is emission) so I was just wondering what to do in that situation to get rid of noise

  5. Something went weirdly meta while I watched this one, as I had a lawnmower start up outside at almost the exact same time. I didn't notice until the pop-up. For a moment, it seemed like it was apologizing for the lawnmower at my end.

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