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Visit my Blender 2.7 Tutorial Series playlist for more Blender Tutorials:
In this Tutorial #8 I cover:
-How to smooth objects using Smooth vs Flat Shading
-How to smooth individual groups of faces.
-How to add and use the Subdivision Surface Modifier
-How to work with the ‘SubSurf’ modifier to create both smoothness and hard edges.
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27 responses to “Blender 2.7 Tutorial #8 : Smoothing & SubSurf #b3d”
So, the subdivision surface modifier just let's you edit your low poly model, while seeing how it would look if it was more detailed?
If this is the case, is that all it does?
I'd wish to have heard the part when you said it could crash my computer if I turned that up too high before turning that up too high and getting my computer crashed
I turned subdividion surface view to 90 and broke my computer….
literaly 3 seconds before borncg said don't turn it up too high
why is the file not smooth when i export it?
I have this problem where the model shading is set to smooth but is flat when rendered. Help?
wait if i use it in unity do i have to press the evil apply button
Really nice and smoooth :))
thank you for your time. excellent lessons.
Great video, very helpful in getting a novice conceptual understanding of subsurf- Thanks!
Excellent tutorial. Thanks!
THANK YOU HAHA
Thank you sooo much for all your hardwork!! 🙂
Hi. So I tried subdividing something but it gave me these weird lines: http://prnt.sc/ddxiy1 Can someone tell me how to fix it? Thanks.
Ok so im modelling a gun and the stock (the bit where you hold the gun) has a tiny smooth bit at the end of it how do i make that smooth?
Is there any way to convert subsurf to NURBS?
I like the KeyScreen Big Fonts!
Hi; Great Series… Question… I need to be able to use the Subdivision
Surface (Subsurf) only a part of a model (not the whole part)… and keep sharp angles/edges
for the rest… How/Can this be done…? All the tutorials show all
or nothing… TY !!!
Thanks man ! You helped me a lot !
You are a computer abuser. Shame on you, your poor lil pc couldn't handle all these polygons and faces but you, naah, you have to work !!!
ima call peta for computers
(xD)
Your tutorials are great. Not getting the criticisms AT ALL. Thanks!
I love your tutorials, it helps me learn a lot and everyone who is working with me on my team 😀
Good Luck!
This thing is buggy. I made a 3D bunny, I was clicking the smooth button but it was doing nothing. I tryed re-importing it: didnt worked. Then I tryed to do it on a sphere: it worked! then in object mode I imported in the bunny too and then selected everythin and then I pressed ctrl+j and bamm! it worked! the only problem was that the bunny had a sphere tumor on its back but I got rid of it in edit mode. I tryed this method with the rabbit multiple times and only this works on it.
your tutorial videos are very helpful in understanding how this works:)
"so it does not slow down things like orbiting, working in blender or crashing your computer"
Does Blender have equivalent for Autosmooth function which is in 3ds Max?
With the way subsurface works in mind, I like to use 2 subsurface modifiers on my more masculine characters, one being simple, to just add subdivisions, and the other actually smoothing to have an edgier overall effect.
Love your videos man. However, you completely lost me with the subsurface division modifier thing. You went through it very quickly so I don't understand what it is or it's purpose. Thanks so much for these.