Blender 2.7 Tutorial #8 : Smoothing & SubSurf #b3d


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Visit my Blender 2.7 Tutorial Series playlist for more Blender Tutorials:

In this Tutorial #8 I cover:

-How to smooth objects using Smooth vs Flat Shading
-How to smooth individual groups of faces.
-How to add and use the Subdivision Surface Modifier
-How to work with the ‘SubSurf’ modifier to create both smoothness and hard edges.

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27 responses to “Blender 2.7 Tutorial #8 : Smoothing & SubSurf #b3d”

  1. Hi; Great Series… Question… I need to be able to use the Subdivision
    Surface (Subsurf) only a part of a model (not the whole part)… and keep sharp angles/edges
    for the rest… How/Can this be done…? All the tutorials show all
    or nothing… TY !!!

  2. You are a computer abuser. Shame on you, your poor lil pc couldn't handle all these polygons and faces but you, naah, you have to work !!!
    ima call peta for computers

    (xD)

  3. This thing is buggy. I made a 3D bunny, I was clicking the smooth button but it was doing nothing. I tryed re-importing it: didnt worked. Then I tryed to do it on a sphere: it worked! then in object mode I imported in the bunny too and then selected everythin and then I pressed ctrl+j and bamm! it worked! the only problem was that the bunny had a sphere tumor on its back but I got rid of it in edit mode. I tryed this method with the rabbit multiple times and only this works on it.

  4. With the way subsurface works in mind, I like to use 2 subsurface modifiers on my more masculine characters, one being simple, to just add subdivisions, and the other actually smoothing to have an edgier overall effect.

  5. Love your videos man. However, you completely lost me with the subsurface division modifier thing. You went through it very quickly so I don't understand what it is or it's purpose. Thanks so much for these.

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