https://i.ytimg.com/vi/mXlF4VsXuP4/hqdefault.jpg
this is a demo baked to IPOs from game engine. There are serious collision detection issues I’m working on, obviously all the floating objects. Any help/comments appreciated. The Ambiant Occlusion was rendered shadows only. five minutes to bake, 15 hours to render at 1024×768.
source
43 responses to “Blender 3D AO + Physics Sim Eye Candy”
I think I just got deyeibeetus from THIS candy.
@niewiemcotuwpisac1 YES LETS
Physics: because cups can float on top of each other.
@Frostfeera I lied.
Blender is a decent tool, but it has too many flaws that other free programs lack.
does the floating wineglass involved in the physic???
@niewiemcotuwpisac1 I've used Blender before, much prefer my pirated copy of 3ds max tbh
@KeyFilmation why not just torrent?
@teddygage taking critique is a major part of being an artist, your never going to make it if you cant handle bad comments
What's the song name man
what's the song? it was really cool
@dudewithweirdhair wHY CRITICE THAT, OPEN YOUR MIND TO NEW SENSORY DATA?
Read the description you nutsack
did u try using a triangle mesh bounds box?
very nice but the music is … heuuu …..
The physics engine puts the output into keyframes, which are then used in the final animation. That way the physics isn't re-calculated every time you render it.
Quicktime is horrible, don't use it.
Wow that ambient occlusion effect is pretty cool.
CHECK out my animation i entered into a film festival called JUST DANCE.
well just use the cemera in blender to recor all the shots you want in the buttons window click on render or press f10 then to the right you see it says jpeg in a little box. click that and go to quicktime. to the left click on the top folder and select where you want it to put the rendered clip i suggest making a folder in you documents for it. then just render each clip and put them all together in windows movie meaker or something
Oh yeah?
What about Elephant Dream? and erm… Peach?
If you tell me they ain't good, do something better than what they've done.
Walk the walk, don't just talk the talk…
hells ya Prefuse73 kicks ass
lol they never touched anything.. the ball even hovered above ground
Exactly. Blender is free…
Did you make the music? If not what is it?
Did you reverse the video in Blender? How?
Thanks,
IIJazzyII: pffffft
cool bumpmap shaders on the glasses…
however, made me think they were made of stone, as they also didn't break into fractures…
Look, I own Maya, 3d studio max, C4d and Blender. I know how to use them all and I'll tell you, Blender is free because it isn't very good. Yes, it may be able to perform simple task but that's it. Could you make a full CGI movie using only Blender? No. Could you using any of the other programs I said? Yes.
If you want to be good at this stuff, use the proper programs. Blender is a baby. C4d, 3DSM, Maya are fully grown adults.
hey man what beat is that u used?
If you learnt to use Maya you wouldn't say that.
Maya costs 7k for a reason you know.
Cool, but how'd you reverse the video?
I agree, Blender rulez!!!
i agree
All blender users! Let's unite and show that free isn't worse than commercial!
Other than the goblets floating, this is an awesome job 😀
At full resolution you can see the difference – but at 'youtube' resolution maybe not…
I did a 'simple' fly around using fairly high settings and it took 4hours 22minutes to render.
But you can't really see a difference. It's not really worth the long render time.
The particle/physics/geometry/detail/lightning of this scene is much more precise like in most 3D non-game animations. Physics and graphics in games are made for speed, not detail so they render much faster
I think it looks blob
You could render that with a game engine in 30 seconds, why does Blender take so long?
dude wow blenders renderer is too slow say what 15 hours thats a shocker damn thats a freakin nightmare pc cpu rendering at 90-100 percent for 15 hour straight scary shit (but hay at least its free)
Awesome video. If I knew any scripting at all, I would work all night with stuff like this. I liked the bumpmaps you used on the walls
tut. please
i like this song
When the goblets fell you should have made them fall apart like dropping glass and then when they go up they get fixed that would be cool.