https://i.ytimg.com/vi/Y-OtFQ9x3nI/hqdefault.jpg
Quick tutorial: Example of high relative speed camera/motion and object tracking using:
– Cycles render engine
– Node Picture PNG transparency
– 3 distinct layers (with video masking for front layer)
– Camera moving at 130 Km/H on highway
In this example, there are 3 distinct trackings. One for the road (camera tracking), one for the truck (object tracking), and the last one for the car where the video is done (object tracking). The final scene processes all these 3 trakings at the same time.
If you want to see more quick tutorials, please consult my channel here: https://www.youtube.com/user/FreelanderTrail
source
32 responses to “Blender 3D Camera Motion and Object Tracking (High relative speed tracked objects in 3D Scene)”
Good job, just illumination incorrect.
Blender is cool, but it's not user friendly.
Can i get the footage source?,btw why do you need to track insie car 0:25
When you cant see the final result for all the end screens… No hate though man, nice job!
Turn saturation down on text
I know how to do the tracking thing. But have no idea at all how to add objects to the tracked scene xD
how do the markers go of screen without ruining the solve?? i want to focus on one object and pan to another but because the markers go off screen they ruin my solve. please help me cant find any tutorials? thanks
very nice work, definitively helped me out by a lot, though i still have a few questions left:
1. How did you put together the 3 different tracks? Is it even necessary to seperately track all these things?
2. How did you composite the first layer (the car)? and
3. Do i have to change something manually to make the tracking points of my object move or does blender automatically take care of this?
Would be very cool if you'd answer my question, thanks a lot already.
EDIT: Ok, i just read the discription, so answer 2 is already answered ^^
What if the video has two different framings changing over time? For
instance: imagine a shot in which you can see a ball framed and then,
after a camera moving, you can see a glass of water instead, that was
placed exactly behind the camera when it was framing the ball. How to
get a consistent 3D camera tracking? How to achieve the 8 needed
keyframes for resolution? Please, help.
Why did you need to track the background/trees?
Yeah, thanks a lot. Just when I thought Blender couldn't get any more addictive. 🙂
Seriously, lovely job. Thanks for posting. Way beyond me at the moment, but totally inspiring.
I just started messing with camera tracking. This is a bit beyond me. LOL
That is Wild
Really great work! I would have a question, is it possible to export the coordinates of the markers (in the reconstructed scene space) to a text file?
HiWhich software you using do tracking?
Can't you just do mask tracking in Premiere? It'll probably take less time and it's great for basic motion tracking…
Really good track! Keep up the good work!
Great job man (y)
https://www.youtube.com/watch?v=Y-OtFQ9x3nI
One of the great things about Blender 3d tracking is that once the Camera track is nailed down it is easy to do a 3d track on any number of Objects moving in the scene.
It is very skillful tracking but I hate to say this, it's gonna be a walk in the park if you do it in After Effect
Great video. Only if I had those skills…
Great video! I have a question: you used two separate trackings, one for the road, another one for the truck; do you have a tutorial that would explain how to do that? (I am familiar with camera tracking but not with two tracks at the same time)
Thanks!
good work! looks real 🙂
For those hours you have now pleassure for all time, not many hours my opinion for this work.
Great job , blender is great 🙂
good job ,for a second i thought it was real, nice and subtle , not over the top
I did not count….but I think a realistic value can be at least 8 or 10 hours only to have a correct tracking.
Then 4 hours for the remaining tasks.
how much time did it take you to do?
Great breakdown too
nice!!
Very nicely done.