https://i.ytimg.com/vi/FM7pyw_yPVo/hqdefault.jpg
Music by Kevin Macleod https://www.youtube.com/user/kmmusic
Thanks for watching…
blender 3d cycles render tutorial im just adding random keywords in for seo fresnel pr shader layer weight physically based rendering
Gonk
source
Mighty Games
can you teach us how to make this?
https://youtu.be/oyLvS1xtJaI
Sheev Palpatine
How do you get the viewer thing to pop up at 1:10?
bilberrybrian
This was entertaining and informative. Thanks! Looking forward to seeing your other videos.
jhay _vine
that's one powerful machine
TheJaguar1983
No-one uses diffuse anymore? I use it all the time.
Ben Zingo
seems like it could be used for a comic outline style, like in Telltale games (Wolf Among Us, Walking Dead, etc)
Rafael de Tovar
great dude!!
Zandolaf Shikovanch
Layer Weight > ColorRamp > Principled BSDF > Material Output, thanks to this i finally got something. Thank you.
Sachin George
Hey thanks man!