• Friday , 6 December 2019

Blender: Fresnel Magic! (Layer Weight)

Code Canyon

https://i.ytimg.com/vi/FM7pyw_yPVo/hqdefault.jpg



Music by Kevin Macleod https://www.youtube.com/user/kmmusic
Thanks for watching…
blender 3d cycles render tutorial im just adding random keywords in for seo fresnel pr shader layer weight physically based rendering
Gonk

source

3d Ocean

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9 Comments

  1. Mighty Games
    September 20, 2019 at 11:10

    can you teach us how to make this?
    https://youtu.be/oyLvS1xtJaI

  2. Sheev Palpatine
    September 20, 2019 at 11:10

    How do you get the viewer thing to pop up at 1:10?

  3. bilberrybrian
    September 20, 2019 at 11:10

    This was entertaining and informative. Thanks! Looking forward to seeing your other videos.

  4. jhay _vine
    September 20, 2019 at 11:10

    that's one powerful machine

  5. TheJaguar1983
    September 20, 2019 at 11:10

    No-one uses diffuse anymore? I use it all the time.

  6. Ben Zingo
    September 20, 2019 at 11:10

    seems like it could be used for a comic outline style, like in Telltale games (Wolf Among Us, Walking Dead, etc)

  7. Rafael de Tovar
    September 20, 2019 at 11:10

    great dude!!

  8. Zandolaf Shikovanch
    September 20, 2019 at 11:10

    Layer Weight > ColorRamp > Principled BSDF > Material Output, thanks to this i finally got something. Thank you.

  9. Sachin George
    September 20, 2019 at 11:10

    Hey thanks man!

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