• Tuesday , 2 June 2020

Blender Game Asset Modeling Tutorial (Part 3)

Code Canyon

https://i.ytimg.com/vi/gwHT78N1IzE/hqdefault.jpg



Welcome to another tutorial series. I’m working on an indie game and I wanted to share my progress and explain the tools and techniques I use at the same time. This week, I’ll go over how to use Blender to do low resolution hard surface game asset modeling and UV unwrapping.

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3d Ocean

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5 Comments

  1. Zach Baldwin
    August 7, 2018 at 15:34

    I feel like there is a lot of symmetry that is still being made here. Why haven't you used a mirror on the frame object and mirrored it on the "Y" axis?

  2. Djordje Djukic
    August 7, 2018 at 15:34

    If anyone else is having trouble moving vertices, it is possible that you have doubles. Double press 'A' to select everything, then 'W' -> remove doubles.

  3. Joel Gómez
    August 7, 2018 at 15:34

    4:19 I couldn't do that with that procedure, I had to do with Alt+E and pressing "region(Vertex normals), it is okay?

  4. ylham eresov
    August 7, 2018 at 15:34

    Why my door extrudes like a star?

  5. Chris Parnell
    August 7, 2018 at 15:34

    Such an underrated tutorial series and 3d artist. Thank you so much for making this available for everyone. It really helped me a lot. Thanks for sharing. This I look forward to seeing more clear and concise tutorials from you. This is awesome.

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