Blender Materials Tutorial – Making Simple Metal Materials Using the Cycles Render (Chrome, Gold)


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This tutorial shows how to set up basic metal materials using the Cycles Render. It shows how to set up and light a simple scene and how to mix shaders to make silvery and golden materials.

Simply changing the default Diffuse shader to the Glossy shader gives a highly reflective metal appearance but it can produce very dark areas. These areas can be given a diffuse colour by mixing the output from the Glossy shader with output from a Diffuse shader. The node editor is used to link the processes together.

The file created in the tutorial can be downloaded from my website —

http://blender.freemovies.co.uk

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15 responses to “Blender Materials Tutorial – Making Simple Metal Materials Using the Cycles Render (Chrome, Gold)”

  1. Very nice tutorial. Once again, Thank You for sharing your knowledge.
    Super impressive, the way you can talk for a whole tutorial, on technical stuff, without once umm-ing or ah-ing.

    Just to add, if you want two shaders to have the same color, having set the color for one shader, you can copy/paste that color to the other. Just hover over the color swatch in the first shader, CTRL-C (CMD-C on Mac), hover over the other shader's color swatch and CTRL-V (CMD-V on Mac). That's in version 2.77. Not sure if that feature was available at the time you made this tutorial.

    Thanks again. Quickly becoming a big fan of your channel.

  2. Good grief. This video is all business. Like a boss. Excellent video, no fluff. Straight to the point. I learned multiple things by just watching this short tutorial. Much faster and better results than many tutorials I've seen. I'm still new to Blender and this solved most of the problems I had when I was working on a project that had a similar setting last night.

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