Blender Quick Tips – Answering Questions from the Community

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00:30 … Fixing Crashes in Blender + Animation Nodes
06:30 … AN for Blender 2.8
07:16 … Gear
08:52 … Smooth Shrinkwrapping
13:39 … 3D Handwriting/Drawing Effect
14:24 … Change Color, Alpha and Size of Particles over their lifetime
25:54 … Ask questions!

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Tools used in this video:
Blender 2.8 https://www.blender.org/

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Realistic Silver, Gold, Platinum, Pewter and Copper https://chrisp.zone/blendermarket

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2.8 EEVEE Playlist: https://chrisp.zone/ytpleevee
Cycles Playlist: https://chrisp.zone/ytplcycles
Animation Nodes Playlist: https://chrisp.zone/ytplAN
My Blender Training Channel: https://chrisp.zone/yt

My gear: https://chrisp.zone/gear

Visit https://chrisp.zone for Downloads, Links, Pics, Info, …

About me:
25+years full-stack senior software engineer, hobbyist blender-head and photography enthusiast

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6 thoughts on “Blender Quick Tips – Answering Questions from the Community

  • April 4, 2019 at 22:16
    Permalink

    ) Fixing Crashes in Blender + Animation Nodes

    ) Smooth Shrinkwrapping

    ) Change Color, Alpha and Size of Particles over their lifetime

    ) and more…

  • April 4, 2019 at 22:16
    Permalink

    You and your channel are absolutely fantastic! I like how you explain everything you are doing…especially in Animation Nodes, like what each node stands for etc. I appreciate your work so much. I never comment on youtube videos but this had to be said. Keep on the great work! You and your work are amazing 🙂 i

  • April 4, 2019 at 22:16
    Permalink

    One possible solution for crashing is checking Render – Lock Interface checkbox in the top menu. After I did that I never had problems with rendering. Not sure if it will help everyone but I see that you don't have that checkbox on, so might want to try it. I commented this solution on one of the older videos but not sure if anyone saw that.
    Thanks for you great videos, learned a lot from them. And big thanks for your AN build, wouldn't be able to learn it at all if not for you.

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