https://i.ytimg.com/vi/ckkPiVZ3Lys/hqdefault.jpg
I was playing around with smoke simulation in cycles, and wanted to make a comparison of different render settings for smoke, for my reference. I thought I’d share it here so others can benefit from it.
This is my node setup: http://i.imgur.com/r1UwhWC.png
I learnt that from this tutorial: https://www.youtube.com/watch?v=oSiV5gg_lCs
Blender is free open source 3d animation software, that you can download at http://www.blender.org
For more of my work, including still images and tutorials please visit http://www.mobymotionblog.com/
My computer: http://www.mobymotionblog.com/my-rig
source
36 responses to “Blender Smoke: Render Setting Comparison”
If by chance you still have this file, could you post it? As a beginner, I would love to take a look at it.
Darude Sandstorm
Thanks for the documentation in the external links, this was very useful to me thanks
What's the specs of your computer?
Incredible!
Great. Consider using animated noise next time – timer icon labeled seed in the render sampling tab
This is 1 of my favorite blender simulations
Cool!
next time, please explain what 'multiply' and 'contrast' values do
flooding the enrichment center with a deadly neurotoxin
what videocart do you use?
awesome!
Did you use the Blender smoke sim?
Awesome. Render times?
Damn that lighting is good. Would you mind sharing the set up or is it something standard?
I'm making videos with quick 60 second tips, tutorials, and other bits of information for people new to Blender. Come check it out!
youtube.com/watch?v=-FPxBfj_nbY
Looks gorgeous.
Sir, can you show me how you set up for the density of smoke, what force field are you using? and what setting you change. Thank you 🙂
Farting Sim 2014
What did you do to push the smoke in one direction? Could you show the 3d setup?
Hi i'm new and i work with Blender too can you help me for animation ? :3
For me it's, the more realistic, the better.
darude sandstorm
+Moby Motion That must be sandstorms.
You da man
It looks very nice, did you use a particle system?
I really like your lighting 😉
I had no idea how realistic blender is
a tip for you: when you are rendering in cycles, go to sampling > seed and type in "#frame". This will make the noise in the render dynamic, (means, it's going to change its position every frame, more like in actual footage). This way, you can edit out the noise by using video editors.
(the smoke simulations seemed to have grain that stayed in the same place all the time)
these crazy rendering times 😉
How are you getting your smoke to flow like that from the emitter cube?
thank you for this comparison
I love this smoke and cycles. But these painfull renderings… It literally takes ages for simple smoke.
What did you use for lighting ?
1.0 and 1.4 filled the whole box wow XD LOL FILLED if someone was in there:/
1.0 It's Like a SandBox xDDD
I do not do smoke just now but that was great to see so I know what to do when I start to do smoke.