Blender to UE4 | Live Training | Unreal Engine


https://i.ytimg.com/vi/KDP7GHFtAtE/hqdefault.jpg



Announce Post: https://forums.unrealengine.com/showthread.php?145938

DOWNLOAD BLENDER ASSET HERE: https://s3.amazonaws.com/contentplugins/BlendMann.blend

Tom Wright and Mike Erwin are joining the livestream to talk about using Blender to make assets for UE4. Together they will explain the process of importing characters made in Blender into Unreal. Tom will use Rigify to show how to import animations and retarget them to take advantage of Marketplace animations. He’ll also demonstrate bringing a Static mesh with proper scale and smoothing into UE4. Mike works as Blender’s 3D graphics developer and will be helping answer what is happening behind the scenes when working with Blender.

source


42 responses to “Blender to UE4 | Live Training | Unreal Engine”

  1. Just tried NVCloth. Not sure what i am doing wrong, works on owen, but not my mesh. Collisions from Phat arent working on the cloth. Ragdoll works as expected, but cloth/capsules interactions do not work. Is that bone scale nightmare going to haunt me forever ? I tried child collision too, capsule colliders in the blueprint, denied collisions, and it doesnt collide with the environment too. lool. Yet the cloth simulation works just fine.

  2. Why did you overcomplicate the the normal smoothing so much? Just click on "Smooth" In tools ,go to the menu next to the modifier tab that looks like a triangle, check in the "Auto Smooth" Box and then tell it which angles are small enough in order to be smoothed.

  3. when it comes to pushing blender… the work speaks for itself. I downloaded UE again watching this video. I hope to be on that panel someday. We'd have a good old time.

    Laugh at my blender… catch a cube upside the head haha. Maybe a monkey too. Jk. Its all in fun.

  4. The fact that this video blew up to almost 10k views in only 14 hours goes to show how large the UE4-Blender userbase is… I hope Epic and Blender will continue to work more closely to maintain better interchangeability between both tools. 🙂

  5. Have no time to watch the entire thing, how do they work with materials? Blender and other engines have different material systems, do I have to export it every time I want to see how it will look?

    Also, any alternatives to UE?

  6. Hi guys!
    I have a question that may be silly for most of you that compared to me are pro. So what kind of PC I should have to develop games using UNREAL ENGINE 4?
    I'm full of great ideas but I need something for starting. What would you recommend to me?

  7. Loving this stream, and especially loving all the points addressed with Blender. But you lost me with attempting to fix smoothing groups for Mikktspace when there are two NGON'd surfaces at the top and bottom. Either you're trying to show NGON support, or you're not doing it right. :p

    EDIT: Jesus christ that back and forth on the shader used to evaluate correct normals in Blender (2.8) was awkward AF.
    Mike was just stating a feature, it didn't need to be taken to that.

  8. There is a plugin called YAVNE that you can manipulate face normals quite easily. It has to be used with object's auto-smooth. Smooth angle is best to be 180 degree, and you can mark edges to be sharp. It's what I consider the best way. Edge split is very outdated.

    YAVNE, try it.

  9. I love Blender. Since I'm a student I've been able to use the Autodesk software for free (which is very awesome of Autodesk) but I just can't get the hang of it. For some reason I find Blender far more intuitive, at least for me.

  10. Please more of these! These videos will really help the UE4 developers find and fix issues with the Blender importing process and probably even help contribute to Blender's development, too!

Leave a Reply