• Sunday , 19 November 2017

Blender to UE4 | Live Training | Unreal Engine

Code Canyon


Announce Post: https://forums.unrealengine.com/showthread.php?145938

DOWNLOAD BLENDER ASSET HERE: https://s3.amazonaws.com/contentplugins/BlendMann.blend

Tom Wright and Mike Erwin are joining the livestream to talk about using Blender to make assets for UE4. Together they will explain the process of importing characters made in Blender into Unreal. Tom will use Rigify to show how to import animations and retarget them to take advantage of Marketplace animations. He’ll also demonstrate bringing a Static mesh with proper scale and smoothing into UE4. Mike works as Blender’s 3D graphics developer and will be helping answer what is happening behind the scenes when working with Blender.


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  1. Mr.sharky
    July 22, 2017 at 02:51

    the best genre ever. blender to unreal engine. keep on doing that cause its really helpfull. cause some of us didnt know that was even possible

  2. Erostorm
    July 22, 2017 at 02:51

    Just tried NVCloth. Not sure what i am doing wrong, works on owen, but not my mesh. Collisions from Phat arent working on the cloth. Ragdoll works as expected, but cloth/capsules interactions do not work. Is that bone scale nightmare going to haunt me forever ? I tried child collision too, capsule colliders in the blueprint, denied collisions, and it doesnt collide with the environment too. lool. Yet the cloth simulation works just fine.

  3. Fluid Fox
    July 22, 2017 at 02:51

    Very helpful stream, thanks guys

  4. EyefyourGf
    July 22, 2017 at 02:51

    All i can say is thanks god for 3ds max,if i had to work one day in blender,honestly i would hang my self.

  5. alpha omega
    July 22, 2017 at 02:51

    blender & ue 4 = epic

  6. 3Rton
    July 22, 2017 at 02:51

    1. Please make a video on how to "link" the blendman from his file into other blend scenes.

  7. TheReal Peter226
    July 22, 2017 at 02:51

    Why did you overcomplicate the the normal smoothing so much? Just click on "Smooth" In tools ,go to the menu next to the modifier tab that looks like a triangle, check in the "Auto Smooth" Box and then tell it which angles are small enough in order to be smoothed.

  8. Petrini Art
    July 22, 2017 at 02:51

    I would love to create a new ui / ix for blender that would beat anything on the market. such a cool product and its free. Thats insaine.

  9. masterxeon1001
    July 22, 2017 at 02:51

    when it comes to pushing blender… the work speaks for itself. I downloaded UE again watching this video. I hope to be on that panel someday. We'd have a good old time.

    Laugh at my blender… catch a cube upside the head haha. Maybe a monkey too. Jk. Its all in fun.

  10. Kade Markoux
    July 22, 2017 at 02:51

    Finally!! Thankkkkk yoooouuuuuuu! This is amazingly helpful

  11. Benjamin W.
    July 22, 2017 at 02:51

    I would love to see how to get a seamless looping ( idle ) animation from Blender to Unreal in the next training.

  12. Ponyyish
    July 22, 2017 at 02:51

    So, if I make a house with his door that opens and closes in blender, can I put it in a UE4 open world map and the house still works?

  13. 3Rton
    July 22, 2017 at 02:51

    Yes more of this plz. Also ILM guy using blender what a time to be alive.

  14. 3Rton
    July 22, 2017 at 02:51

    Am I only one getting like 4fps in the BlendMann file? O.o

  15. Alex Rivera
    July 22, 2017 at 02:51

    please add morph targets(shape keys) on a rigged model from blender

  16. JorgeXFBunny P
    July 22, 2017 at 02:51

    No way. -_-

  17. Stelianoo Neculii
    July 22, 2017 at 02:51

    Hey im the only one or this is not HD …. even at 1080p is still like 460p in a good video

  18. 杨小威
    July 22, 2017 at 02:51

    yes!blender so cool!

  19. Metatron's Cube
    July 22, 2017 at 02:51

    Exporting the normals and using auto smoothing with the angle set to 89 degrees seems the best all around way to go about it.

  20. Uncle-Gamer Martinx
    July 22, 2017 at 02:51

    That so cool

  21. Darkelf
    July 22, 2017 at 02:51

    Blender for the win!

  22. gEchochamber
    July 22, 2017 at 02:51

    Root-Motion is the reason why the extra root-bone sucks. I will love 4.16 ^^

  23. BeastFeastLum Cay
    July 22, 2017 at 02:51

    yall live in raleigh?…..North Carolina? no way

  24. Guy Goldman
    July 22, 2017 at 02:51

    is it possible to do root motion from blender?

  25. ViRiX Dreamcore
    July 22, 2017 at 02:51

    lol "the U word." heheheh….eeeehhh…

  26. aluísio zinho
    July 22, 2017 at 02:51

    I'm tired of seeing my models distorted in Blender viewports.
    In any other 3D program my models look perfect.

  27. Nash Muhandes
    July 22, 2017 at 02:51

    The fact that this video blew up to almost 10k views in only 14 hours goes to show how large the UE4-Blender userbase is… I hope Epic and Blender will continue to work more closely to maintain better interchangeability between both tools. 🙂

  28. CG Masters
    July 22, 2017 at 02:51

    For the soft/hard edges workflow it seems a lot of people missed this update, it's covered in the first 30 secs here… https://youtu.be/sTJ-pryZFQk Anyways, great to see more Blender coverage! Woo! 🙂 Aidy.

  29. Hoss Cartwright
    July 22, 2017 at 02:51

    Almost all rounded objects aren't smooth

  30. bob by
    July 22, 2017 at 02:51

    Have no time to watch the entire thing, how do they work with materials? Blender and other engines have different material systems, do I have to export it every time I want to see how it will look?

    Also, any alternatives to UE?

  31. Artur Silva Manoel
    July 22, 2017 at 02:51

    Hi guys!
    I have a question that may be silly for most of you that compared to me are pro. So what kind of PC I should have to develop games using UNREAL ENGINE 4?
    I'm full of great ideas but I need something for starting. What would you recommend to me?

  32. aplacefaraway
    July 22, 2017 at 02:51

    what we really need is a direct import to ue4, forget fbx proprietary format

  33. repromancer.me
    July 22, 2017 at 02:51

    Love the presentation! Thanks for being responsive to the chat room – made the video that much more valuable!

  34. Alessa Baker
    July 22, 2017 at 02:51

    Loving this stream, and especially loving all the points addressed with Blender. But you lost me with attempting to fix smoothing groups for Mikktspace when there are two NGON'd surfaces at the top and bottom. Either you're trying to show NGON support, or you're not doing it right. :p

    EDIT: Jesus christ that back and forth on the shader used to evaluate correct normals in Blender (2.8) was awkward AF.
    Mike was just stating a feature, it didn't need to be taken to that.

  35. Brent Lio
    July 22, 2017 at 02:51

    There is a plugin called YAVNE that you can manipulate face normals quite easily. It has to be used with object's auto-smooth. Smooth angle is best to be 180 degree, and you can mark edges to be sharp. It's what I consider the best way. Edge split is very outdated.

    YAVNE, try it.

  36. sdfsdfs13
    July 22, 2017 at 02:51

    Very nice to see Unreal is taking steps to appease the Blender users. Great!

  37. BattleGenius
    July 22, 2017 at 02:51

    Why is the audio off?

  38. Michael Kenner
    July 22, 2017 at 02:51

    I love Blender. Since I'm a student I've been able to use the Autodesk software for free (which is very awesome of Autodesk) but I just can't get the hang of it. For some reason I find Blender far more intuitive, at least for me.

  39. scott lee
    July 22, 2017 at 02:51

    MORE BLENDER PLEASE. Soon I will be importing a character into blender. Im working on the face rig and will be moving to action constraints.

  40. haike ye
    July 22, 2017 at 02:51

    @Unreal Engine The subtitle of this video is delayed for up to 6 minutes! (2017-06-02 0953).

  41. 0dss3y
    July 22, 2017 at 02:51


  42. Austin
    July 22, 2017 at 02:51

    Please more of these! These videos will really help the UE4 developers find and fix issues with the Blender importing process and probably even help contribute to Blender's development, too!

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