• Monday , 20 August 2018

Blender to UE4 | Live Training | Unreal Engine

Code Canyon


Announce Post: https://forums.unrealengine.com/showthread.php?145938

DOWNLOAD BLENDER ASSET HERE: https://s3.amazonaws.com/contentplugins/BlendMann.blend

Tom Wright and Mike Erwin are joining the livestream to talk about using Blender to make assets for UE4. Together they will explain the process of importing characters made in Blender into Unreal. Tom will use Rigify to show how to import animations and retarget them to take advantage of Marketplace animations. He’ll also demonstrate bringing a Static mesh with proper scale and smoothing into UE4. Mike works as Blender’s 3D graphics developer and will be helping answer what is happening behind the scenes when working with Blender.


3d Ocean

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  1. 3Rton
    June 23, 2017 at 04:45

    1. Please make a video on how to "link" the blendman from his file into other blend scenes.

  2. TheReal Peter226
    June 23, 2017 at 04:45

    Why did you overcomplicate the the normal smoothing so much? Just click on "Smooth" In tools ,go to the menu next to the modifier tab that looks like a triangle, check in the "Auto Smooth" Box and then tell it which angles are small enough in order to be smoothed.

  3. Petrini Art
    June 23, 2017 at 04:45

    I would love to create a new ui / ix for blender that would beat anything on the market. such a cool product and its free. Thats insaine.

  4. masterxeon1001
    June 23, 2017 at 04:45

    when it comes to pushing blender… the work speaks for itself. I downloaded UE again watching this video. I hope to be on that panel someday. We'd have a good old time.

    Laugh at my blender… catch a cube upside the head haha. Maybe a monkey too. Jk. Its all in fun.

  5. Kade Markoux
    June 23, 2017 at 04:45

    Finally!! Thankkkkk yoooouuuuuuu! This is amazingly helpful

  6. Benjamin W.
    June 23, 2017 at 04:45

    I would love to see how to get a seamless looping ( idle ) animation from Blender to Unreal in the next training.

  7. Ponyyish
    June 23, 2017 at 04:45

    So, if I make a house with his door that opens and closes in blender, can I put it in a UE4 open world map and the house still works?

  8. 3Rton
    June 23, 2017 at 04:45

    Yes more of this plz. Also ILM guy using blender what a time to be alive.

  9. 3Rton
    June 23, 2017 at 04:45

    Am I only one getting like 4fps in the BlendMann file? O.o

  10. Alex Rivera
    June 23, 2017 at 04:45

    please add morph targets(shape keys) on a rigged model from blender

  11. JorgeXFBunny P
    June 23, 2017 at 04:45

    No way. -_-

  12. Stelianoo Neculii
    June 23, 2017 at 04:45

    Hey im the only one or this is not HD …. even at 1080p is still like 460p in a good video

  13. 杨小威
    June 23, 2017 at 04:45

    yes!blender so cool!

  14. Metatron's Cube
    June 23, 2017 at 04:45

    Exporting the normals and using auto smoothing with the angle set to 89 degrees seems the best all around way to go about it.

  15. Uncle-Gamer Martinx
    June 23, 2017 at 04:45

    That so cool

  16. Darkelf
    June 23, 2017 at 04:45

    Blender for the win!

  17. gEchochamber
    June 23, 2017 at 04:45

    Root-Motion is the reason why the extra root-bone sucks. I will love 4.16 ^^

  18. BeastFeastLum Cay
    June 23, 2017 at 04:45

    yall live in raleigh?…..North Carolina? no way

  19. Guy Goldman
    June 23, 2017 at 04:45

    is it possible to do root motion from blender?

  20. ViRiX Dreamcore
    June 23, 2017 at 04:45

    lol "the U word." heheheh….eeeehhh…

  21. aluísio zinho
    June 23, 2017 at 04:45

    I'm tired of seeing my models distorted in Blender viewports.
    In any other 3D program my models look perfect.

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