Blender Tutorial – Apollo 11 Lunar Module – part 1


https://i.ytimg.com/vi/F_FSlF0C7hE/hqdefault.jpg



Apollo 11 Lunar Module
In this tutorial series we will model the Apollo 11 Lunar Landing module, together with realistic textures, moon surface and lighting.

Part 2 :

Download project file here :-
https://dl.dropboxusercontent.com/u/49525238/Blender/Lunar%20Module/LM-03.blend

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3 responses to “Blender Tutorial – Apollo 11 Lunar Module – part 1”

  1. OK, part one begins and I immeditely notice that you still complicate your life without any apparent reason. Instead of adding the initial loopcuts and using the knife tool, then in face mode delete the 4 corner faces… what you can do – once created the plane is: 1 – hit W, Subdivide (choose 3 subdivisions in the Toolbar). 2 – Select the 4 corner vertices, hit DEL (or X) and Dissolve Vertices. DONE. Then, to select the bottom faces, you can go to the bottom View by hitting CTRL+7 (numpad), hit C for cursor selection (in face mode), roll the scroll wheel to an adequate size, click and finally hit DEL (or X). DONE. Also, instead of using a BezierCircle for a curve, you can simply use the Bevel Depth, given an appropriate resolution (4 should do just fine) and setting Fill to Full.

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