https://i.ytimg.com/vi/F_FSlF0C7hE/hqdefault.jpg
Apollo 11 Lunar Module
In this tutorial series we will model the Apollo 11 Lunar Landing module, together with realistic textures, moon surface and lighting.
Part 2 :
Download project file here :-
https://dl.dropboxusercontent.com/u/49525238/Blender/Lunar%20Module/LM-03.blend
source
3 responses to “Blender Tutorial – Apollo 11 Lunar Module – part 1”
OK, part one begins and I immeditely notice that you still complicate your life without any apparent reason. Instead of adding the initial loopcuts and using the knife tool, then in face mode delete the 4 corner faces… what you can do – once created the plane is: 1 – hit W, Subdivide (choose 3 subdivisions in the Toolbar). 2 – Select the 4 corner vertices, hit DEL (or X) and Dissolve Vertices. DONE. Then, to select the bottom faces, you can go to the bottom View by hitting CTRL+7 (numpad), hit C for cursor selection (in face mode), roll the scroll wheel to an adequate size, click and finally hit DEL (or X). DONE. Also, instead of using a BezierCircle for a curve, you can simply use the Bevel Depth, given an appropriate resolution (4 should do just fine) and setting Fill to Full.
Great tutorial, thank you. But you didn't share the reference images.
Therefore, I made a pack of selected images, for commodity, in case anyone wants to avoid googling for them.
Link: https://www.dropbox.com/s/qu62eos8fywg2kt/Apollo%2011%20LEM.zip?dl=0
You might want to renumber the titles of the videos. Part 3 = Part 1, Part 1 = 3. Looks interesting.