• Friday , 6 December 2019

Blender Tutorial – Apollo 11 Lunar Module – part 1

Code Canyon


Apollo 11 Lunar Module
In this tutorial series we will model the Apollo 11 Lunar Landing module, together with realistic textures, moon surface and lighting.

Part 2 :

Download project file here :-


3d Ocean

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  1. Luca Crisi
    August 12, 2019 at 09:04

    OK, part one begins and I immeditely notice that you still complicate your life without any apparent reason. Instead of adding the initial loopcuts and using the knife tool, then in face mode delete the 4 corner faces… what you can do – once created the plane is: 1 – hit W, Subdivide (choose 3 subdivisions in the Toolbar). 2 – Select the 4 corner vertices, hit DEL (or X) and Dissolve Vertices. DONE. Then, to select the bottom faces, you can go to the bottom View by hitting CTRL+7 (numpad), hit C for cursor selection (in face mode), roll the scroll wheel to an adequate size, click and finally hit DEL (or X). DONE. Also, instead of using a BezierCircle for a curve, you can simply use the Bevel Depth, given an appropriate resolution (4 should do just fine) and setting Fill to Full.

  2. Luca Crisi
    August 12, 2019 at 09:04

    Great tutorial, thank you. But you didn't share the reference images.
    Therefore, I made a pack of selected images, for commodity, in case anyone wants to avoid googling for them.
    Link: https://www.dropbox.com/s/qu62eos8fywg2kt/Apollo%2011%20LEM.zip?dl=0

  3. John Garrett
    August 12, 2019 at 09:04

    You might want to renumber the titles of the videos. Part 3 = Part 1, Part 1 = 3. Looks interesting.

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