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Today, we learn how to create volumetric lighting with the Volume Scatter and Volume Absorption nodes in Blender!
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Blender 2.79 https://www.blender.org/
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10 responses to “Blender Tutorial – How to Create Volumetric Lighting”
When i use this shader, it disable the shadow which i dislike. Is there a way to use it but withabout disabling the shadow ?
edit: Also sunlight
dose this work in outdoor scences ?
edit: I been trying to get it work but still didn't work, just wonderinf if it work with outdoor
I recommend to add a cube around this scene to limit the volume area and use the Volume Scatter with the Material Output. Much faster than World Output.
Will this work for the game engine as well?
EEVEE brings volumetric to a whole new level : D
Haven't you noticed that there is no effect of the sun light? You just have the effect of the chalk board light. To get an effect from the sun light you have to take a domain cube instead of the world for the volumetric shading…ample of vids on that out there.
there is no world output!!!! ?? in sun??
Anything above 0.00001 in the density or absorption value turns in complete darkness
i have the exact same set up inside the world node editor
Hmm….nothing changed..I must be doing something wrong. Was this done in Cycles Render or Blender Render?
Hm interesting