Blender Tutorial – How to Make Low Poly Video Game Characters and Normal Maps From Sculpts


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In this tutorial we look at how to make low poly game characters and normal maps from sculpts using the decimate tool in Blender and MeshLab. This technique is very useful for quickly created game characters from higher poly meshes. Then we look at how to create normal maps which are especially useful for video games or even animation.

Link to MeshLab site: http://meshlab.sourceforge.net/

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32 responses to “Blender Tutorial – How to Make Low Poly Video Game Characters and Normal Maps From Sculpts”

  1. 2019 and Meshlab does much better on some shapes (like sculpted rocks) than the Decimate modifier (currently 2.79).
    The Decimate Modifier, since it is non-destructive takes a long time to calculate the Decimate, then it takes more time to apply, and each time you change the variable in the modifier starts all over…
    Much faster to output the hipoly rock as PLY to Meshlab and decimate it there.
    Thanks for the tutorial.

  2. If i try to click apply after decimating there is an error.. It says "Modifier cannot be applied to Mesh with Shape Keys"
    How do i solve this problem ? 🙁

  3. I love this tutorial!! I did every step in the video and it worked! but now my model is full of detail but no color. how would I go about adding color to him now that he has normal map textures??? he is just solid gray.

  4. When I do UV from sculpted to low poly, I get all those blocky parts, it is not smooth at all, texture ruins it. How to smooth it out like You did? Thanks

  5. Best tutorial on normal mapping, but a tremendous disappointment about 3D models, I believed that the models were all high resolution, I would never believe if I had not seen with my eyes this trick is quite useful.

  6. I have this big problem with baking a normal map from my high poly model to my low poly. First of all what i wanted to do is bake a normal map of my high poly model to make my low poly model look smooth, no hard edges like in low poly models .Whenever I tried baking the normal map the image always comes out like if I bake the low poly model. If anybody knows a solution to this problem please reply.

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