• Friday , 29 May 2020

Blender Tutorial – How to Make Low Poly Video Game Characters and Normal Maps From Sculpts

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Checkout the Official BlenderMania Site! https://www.blendermania3d.com/

In this tutorial we look at how to make low poly game characters and normal maps from sculpts using the decimate tool in Blender and MeshLab. This technique is very useful for quickly created game characters from higher poly meshes. Then we look at how to create normal maps which are especially useful for video games or even animation.

Link to MeshLab site: http://meshlab.sourceforge.net/

source

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32 Comments

  1. Saminur Rohman Sujon
    May 3, 2019 at 16:23

    very useful tutorial ,,,,,,,,,,,,,,, thanks

  2. Threeleaves
    May 3, 2019 at 16:23

    I started over this tutorial like 5 times, and it finally works. You're my hero <3

  3. ExPAndIng BrAiN
    May 3, 2019 at 16:23

    Thanks saved my life!

  4. ent|ty
    May 3, 2019 at 16:23

    2019 and Meshlab does much better on some shapes (like sculpted rocks) than the Decimate modifier (currently 2.79).
    The Decimate Modifier, since it is non-destructive takes a long time to calculate the Decimate, then it takes more time to apply, and each time you change the variable in the modifier starts all over…
    Much faster to output the hipoly rock as PLY to Meshlab and decimate it there.
    Thanks for the tutorial.

  5. Yung Content
    May 3, 2019 at 16:23

    This video was a huge help. Wow 🍜

  6. Lone Phymat
    May 3, 2019 at 16:23

    Hello sir, which nvidia quadro model do you recommend for these types of works?

  7. Indian Train Simulation Gameplays
    May 3, 2019 at 16:23

    Its not baking properly

  8. Joshua Luciani
    May 3, 2019 at 16:23

    Sweet! good to know i can make a model with a lot of detail and still have it used in a game. Thank you so much!

  9. Ness -
    May 3, 2019 at 16:23

    yikes I was wondering why my normal maps weren't working and It was because I only used normal map nodes in materials ;(

  10. George R
    May 3, 2019 at 16:23

    Meshlab seems abandoned? last version is from 2016..

  11. Jacob Wellington
    May 3, 2019 at 16:23

    Awesome tutorial. One question though. Do you do all of this before you rig and animate the character or after?

  12. OoJxCorrey
    May 3, 2019 at 16:23

    How could you use some Materials on the low poly mesh.? if i want Material on specific parts on Detail how could i make this? Colormap?

  13. EZIO STONE
    May 3, 2019 at 16:23

    15:00 bake normals

  14. Santosh Pavan
    May 3, 2019 at 16:23

    I f**king LOVE YOU!!!

  15. FattyMcButterPants
    May 3, 2019 at 16:23

    HACKS!!!!!!

  16. chetan kumar
    May 3, 2019 at 16:23

    thanks man…save my day…really helpful

  17. FistCharger
    May 3, 2019 at 16:23

    Cant tell u how much I ve been looking for this tutorial. Thank you so much

  18. Kyrjll
    May 3, 2019 at 16:23

    If i try to click apply after decimating there is an error.. It says "Modifier cannot be applied to Mesh with Shape Keys"
    How do i solve this problem ? 🙁

  19. Zachary Nicholson
    May 3, 2019 at 16:23

    thank you for the help! best tutorial i've found on this subject!

  20. Xau
    May 3, 2019 at 16:23

    Neat, now I can reduce my 2 million tri model without making a new one.

    …I messed up there, heh.

  21. AntiByotk Ent
    May 3, 2019 at 16:23

    I love this tutorial!! I did every step in the video and it worked! but now my model is full of detail but no color. how would I go about adding color to him now that he has normal map textures??? he is just solid gray.

  22. Laboratório do Som
    May 3, 2019 at 16:23

    Very good tutorial man tanks!!

  23. ZeiDuB
    May 3, 2019 at 16:23

    When I do UV from sculpted to low poly, I get all those blocky parts, it is not smooth at all, texture ruins it. How to smooth it out like You did? Thanks

  24. Hazenhard
    May 3, 2019 at 16:23

    Best tutorial on normal mapping, but a tremendous disappointment about 3D models, I believed that the models were all high resolution, I would never believe if I had not seen with my eyes this trick is quite useful.

  25. Unicorn Sammich1
    May 3, 2019 at 16:23

    So question. If I wanted to animate my model how would you go about that because the baking process didn't quite work out for me once I started to implement animation. Anyone have any advice?

  26. Bob Abooey
    May 3, 2019 at 16:23

    WOW MAAAAN, this is Demagnetized Quartz 69 Maaaaaaan, wow maaaan

  27. Taiwo Olaleye
    May 3, 2019 at 16:23

    so does this mean retopology is not that needed, since you can decimate

  28. Hunar Omar
    May 3, 2019 at 16:23

    19:14 "i hope you learned a little bit…" .. you should hope that we learn alot XD

  29. ChefBigDog
    May 3, 2019 at 16:23

    I have this big problem with baking a normal map from my high poly model to my low poly. First of all what i wanted to do is bake a normal map of my high poly model to make my low poly model look smooth, no hard edges like in low poly models .Whenever I tried baking the normal map the image always comes out like if I bake the low poly model. If anybody knows a solution to this problem please reply.

  30. AjjaOne
    May 3, 2019 at 16:23

    THANK YOU. FINALLY I UNDERSTAND!

  31. Darkskeleton
    May 3, 2019 at 16:23

    Awesome. I can't believe normal maps can make such a difference on a low poly model.

  32. XLBZ
    May 3, 2019 at 16:23

    xd

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