https://i.ytimg.com/vi/K0yb4sZ7B4g/hqdefault.jpg
This tutorial is an introduction to scripting and it shows how to write scripts that use Blender’s powerful features. The tutorial starts by showing how to use the …
source
https://i.ytimg.com/vi/K0yb4sZ7B4g/hqdefault.jpg
This tutorial is an introduction to scripting and it shows how to write scripts that use Blender’s powerful features. The tutorial starts by showing how to use the …
source
22 responses to “Blender Tutorial Introduction to Python Scripting Writing a Script That Makes a Simple 3D Model”
Good tuturial!
Nice tutorial! I guess it was for better illustration, but honestly all the mouse clicking makes want to yell at you 😉 And really makes me wonder if Blender has usable keyboard shortcuts?
great tutorial, thank you!
Could'nt have only 420 likes… Great tutorials, btw.
Very wonderful introduction. Thank you so much!!!
Needed a quick refresher… Great as always, thanks Ian!
You don't explain WHY we are doing anything. This is not a good tutorial at all. I am trying to understand how to code for Blender in python… I need to understand the fucking boilerplate and syntax… I don't need to be blindly led into things I don't understand…
Very good !!
How to create script for another file import/export for blender.
thank you master. u have a new subscriber
really good! Its nice, when tutorial show not the keyboard combinations like "press A or press Control+C" and so on, but shows UI elements to use. This is because I'm a 3ds max user and use 3ds max keyboard preset.
nice
Thanks for this introduction. Without it i wouldn't be able to do things like that. Thanks !!!!
Thanks
Very good tutorial, rare these days.
just FYI, you can already set the location and size of the objects within the creation. Would make the code 2 times as short
Great tutorial. Thank you for sharing your knowledge with us.
Can I link spyder python and blender. Basically I want to import bpy to work on spyder. Is it possible?
Cool stuff, but is it also possible to specify which object to transform, for example with variables? Or can that only be done via the object's name?
Thank You very much. Very useful.
Cool use of the Information editor. Way easier than trawling through the API 🙂
Thanks for sharing your knowledge.
I already watched some of your tutorials and I say your tutorials are great, suitable for beginners who prefer straightforward method. Concise and on-point, where the goal are the simple projects beginners want to create. You know what beginners want to know.
Hey Ian! Have not checked in for some time and look! Here you are doing exactly what I need to know! I am diving into Python and became interested into making something for Blender and discovered that Blender has something called, 'BPY'. I really want to design an add-on fo Blender so I am starting here. Thanks for you time Ian! :O) When setting size, is it Blender units we are talking about?