Blender tutorial: Make Object Emit Light (Cycles Render)


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This is a quick video showing how to make objects emit light using Cycles Render

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10 responses to “Blender tutorial: Make Object Emit Light (Cycles Render)”

  1. Thanks I've made a model of a floating temple (all 1 mesh, UV's unwrapped nicely) but I need only certain parts of this meshes texture to be emissive. I created a black & white PNG "emissive map" to show where light should be emitted from on the texture, but how do I actually put an emissive map onto a UV unwrapped object Blender? How do I have to setup the nodes?

    In a game engine like UE I'd have to import all my maps (diffuse, specular, normal, emissive, alpha etc) then wire up all those maps into the appropriate inputs in a material node, and then only the parts in white on the emissive map would be emissive but I cant see any way to do this in Blender.

  2. Is there a way to make the emitted light more… interesting? By that I mean the lights I've made simply look like they are just splodges of light (which they are). I was hoping to create some sort of effect like a glowing robot eye/torch but I have no idea what to change (being new to Cycles and all). What would be the best way of accomplishing this?

  3. Thank you for this, after you said all you need to do is change the surface to Emmission, I put down my mouse, and my phone, got out of my chair, and let off some steam all the way down our stairs and back up.

    I have been trying to use a simple point light as well as others to get specifically a effect like this for about half a hour, then came to view tuts that explained a more complex process that did not actually work….then I found this.

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