• Tuesday , 12 December 2017

Blender tutorial: Make Object Emit Light (Cycles Render)

Code Canyon

https://i.ytimg.com/vi/qS1ZbPkNCYM/hqdefault.jpg



This is a quick video showing how to make objects emit light using Cycles Render

source

3d Ocean

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10 Comments

  1. ncshuriken
    October 10, 2017 at 19:31

    Thanks I've made a model of a floating temple (all 1 mesh, UV's unwrapped nicely) but I need only certain parts of this meshes texture to be emissive. I created a black & white PNG "emissive map" to show where light should be emitted from on the texture, but how do I actually put an emissive map onto a UV unwrapped object Blender? How do I have to setup the nodes?

    In a game engine like UE I'd have to import all my maps (diffuse, specular, normal, emissive, alpha etc) then wire up all those maps into the appropriate inputs in a material node, and then only the parts in white on the emissive map would be emissive but I cant see any way to do this in Blender.

  2. The James
    October 10, 2017 at 19:31

    Thanks mate

  3. Tri Setya Darmawan
    October 10, 2017 at 19:31

    Thanks 🙂

  4. Igor Bartak
    October 10, 2017 at 19:31

    I have a question. I have two objects emitting light, but I want that only one will be responsible for casting shadows. How to do this?

  5. Pyroglyph
    October 10, 2017 at 19:31

    Is there a way to make the emitted light more… interesting? By that I mean the lights I've made simply look like they are just splodges of light (which they are). I was hoping to create some sort of effect like a glowing robot eye/torch but I have no idea what to change (being new to Cycles and all). What would be the best way of accomplishing this?

  6. Denis9ROCKSTAR
    October 10, 2017 at 19:31

    wow i never thought it's that easy actualy and also shown how to get rid of caustic noise, great tutorial! 🙂

  7. Emmanuel Appiah
    October 10, 2017 at 19:31

    great…cool…

  8. Aaron Brock
    October 10, 2017 at 19:31

    Thank you for this, after you said all you need to do is change the surface to Emmission, I put down my mouse, and my phone, got out of my chair, and let off some steam all the way down our stairs and back up.

    I have been trying to use a simple point light as well as others to get specifically a effect like this for about half a hour, then came to view tuts that explained a more complex process that did not actually work….then I found this.

  9. Ammar Israr
    October 10, 2017 at 19:31

    Sorry for newb question but what is the hotkey for render?

  10. Ivo Kremer
    October 10, 2017 at 19:31

    Thank you so much for your super short tutorials. They are really helpful!

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