Blender tutorial: Make Object Emit Light (Cycles Render) d4mer 3D, Blender, Rendering October 10th, 2017 10 Comments 85 views https://i.ytimg.com/vi/qS1ZbPkNCYM/hqdefault.jpg This is a quick video showing how to make objects emit light using Cycles Render source Link to this post! Tags Blender, blender 3d, blender guru, blender modeling tutorial, change, changing, convert, converting, convertion, cycles render tutorial, easy, font, help, helpful, instructions, intruct..., item, mesh, Object, program, text, to, tutorial Share : tweet Previous Next About the : d4mer Related Posts Blender 3D Einsteiger Training – B03 – Modeling – Standmixer (Tutorial Deutsch) December 12th, 2017 Maya Wing Rigging Tutorial Using nCloth Simulation December 12th, 2017 Blender Tutorial: Objekte für Kamera ausblenden (Cycles Render) [deutsch] – SBL Multimedia December 12th, 2017 Blender tutorial: How to make Wild 3D ‘Viny Vines’ December 11th, 2017 How to Create a Post Apocalyptic Scene in Blender December 11th, 2017 Autodesk Maya 2011 Basics Tutorial Part 1 December 11th, 2017 10 Comments ncshuriken October 10, 2017 at 19:31Log in to Reply Thanks I've made a model of a floating temple (all 1 mesh, UV's unwrapped nicely) but I need only certain parts of this meshes texture to be emissive. I created a black & white PNG "emissive map" to show where light should be emitted from on the texture, but how do I actually put an emissive map onto a UV unwrapped object Blender? How do I have to setup the nodes? In a game engine like UE I'd have to import all my maps (diffuse, specular, normal, emissive, alpha etc) then wire up all those maps into the appropriate inputs in a material node, and then only the parts in white on the emissive map would be emissive but I cant see any way to do this in Blender. The James October 10, 2017 at 19:31Log in to Reply Thanks mate Tri Setya Darmawan October 10, 2017 at 19:31Log in to Reply Thanks 🙂 Igor Bartak October 10, 2017 at 19:31Log in to Reply I have a question. I have two objects emitting light, but I want that only one will be responsible for casting shadows. How to do this? Pyroglyph October 10, 2017 at 19:31Log in to Reply Is there a way to make the emitted light more… interesting? By that I mean the lights I've made simply look like they are just splodges of light (which they are). I was hoping to create some sort of effect like a glowing robot eye/torch but I have no idea what to change (being new to Cycles and all). What would be the best way of accomplishing this? Denis9ROCKSTAR October 10, 2017 at 19:31Log in to Reply wow i never thought it's that easy actualy and also shown how to get rid of caustic noise, great tutorial! 🙂 Emmanuel Appiah October 10, 2017 at 19:31Log in to Reply great…cool… Aaron Brock October 10, 2017 at 19:31Log in to Reply Thank you for this, after you said all you need to do is change the surface to Emmission, I put down my mouse, and my phone, got out of my chair, and let off some steam all the way down our stairs and back up. I have been trying to use a simple point light as well as others to get specifically a effect like this for about half a hour, then came to view tuts that explained a more complex process that did not actually work….then I found this. Ammar Israr October 10, 2017 at 19:31Log in to Reply Sorry for newb question but what is the hotkey for render? Ivo Kremer October 10, 2017 at 19:31Log in to Reply Thank you so much for your super short tutorials. They are really helpful! Leave A Comment Click here to cancel reply. You must be logged in to post a comment.