https://i.ytimg.com/vi/UFsVzDXYOKw/hqdefault.jpg
This is the tutorial of the procedural rocks (PBR) in blender 2.78c, sorry for my english. If you liked it don’t forget subscribe and share. Thanks for watching!
Blend file: https://drive.google.com/open?id=0BwDFdOi-qXsCQXhEOWRuUlRHcjQ
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30 responses to “Blender tutorial | Procedural rocks”
Wow, I have been using Blender for a while, but you just blew my mind, this is highly complex, but the results it generates are amazing! I think this is probably how nature does it growing these rocks in real life, because somewhere it is all just math. Thank you for doing this! I wish I could recreate this to experiment and create unique rock shapes. I don't think I will be able to reproduce everything exactly, there is so much detail. Would you be kind enough to provide the blend file, so we can all experiment with it?
Didn't learn much but the generator itself is mindblowing! Very good job, respect!
Holy Heck this is cool
Thank You for your Tutorial! I really like how you setup your Nodes. I think I will use this from now on so future me will thank me :D. Even though this is not the tutorial I was originally looking for, I learned quite a bit.
This is amazing!
thank you, I will learn this PBR rock,look so tidy
thank you for the tutorial was very informative!
Man! That's awesome!!
I only wished the tutorial included more explanation on why every step was done this way
Still thank you for your efforts and time.
OMG! What kind of sorcery is this?
Nice, but I wonder if I can convert the rendered image to an fbx? Because i can only export as a sphere 🙁
Awesome
thank uuuuuuuuu
Pls do a tutorial on how to export the result as fbx or obj
How da fuq do people even figure this shit out????
Amazing work!!!, but I really don`t understand which node is for what reason, I will just follow and try to get the same result.
Very Cool
Thank you very much for this video
very nice. thank you
You didn't show us how to do half of the generator. This is not a tutorial.
What exactly is the point of this if you can't export anything?
Can I use this to make game assets? Importing to Unity?
Your Work is phenomenal, I am curious can you apply the displacements to reshape the mesh so that the mesh has all those details baked into the geometry?
Thanks for the vider this is really awesome work 🙂
Do you know if you can you convert the output to a mesh ?
Oh my fucking god its so good! Would have never come up with something so cool myself thanks for sharing this for free!
Also somebody show this to Andrew Price 😀
Can i export rock to obj format?
wonderful
When I import the node group into other blend files it does not work. Does anyone know why?
Thank you so much! Amazed by your talent and kindness!
Finaly … the node three is the STATE-OF-THE-ART thing!!!
so can you tell me how export this?