Blender Tutorial – Procedural Scratches


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hope you ennjoy 😀

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35 responses to “Blender Tutorial – Procedural Scratches”

  1. If you want to make good video then stop doing annoying noises 😡. You may have knowledge but if can't present this properly then it has no use!!

    The tutorial you make is good but your 3rd class presentation and annoying noises make us distracted.
    So try to improve it first!!!!

  2. A solution for the grouping problem:
    Grouping the Mapping node makes no sense indeed, but as a solution:
    Group the rest! Leave the 2 vector inputs (normal, scratch rotation) as inputs for the group, and have the output be the color.
    This way, you only have to duplicate the mapping node.

  3. If you apply the node setup as at 4.07 to a cube the ‘y’ aligned faces render OK, but the ‘x’ and ‘z’ faces don’t. This may better illustrate the distortion mentioned at 5.57. One work-around may be to use the Math Vector node.

  4. Instead of using the separate XYZ and combine XYZ trick, could you use a Vector Math node set to add and simply add the vector from the mapping node with the wave texture? It seems to give the same visual results and I find it more logical (mathimatically). However I know little about how this actually works, so I fear there are some downsides to my method.

    And thank you for another great procedural tutorial!

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