• Wednesday , 8 July 2020

Blender Tutorial – Procedural Scratches

Code Canyon

https://i.ytimg.com/vi/e4BhdrFDHkQ/hqdefault.jpg



hope you ennjoy 😀

source

3d Ocean

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35 Comments

  1. New Eden
    December 26, 2018 at 16:38

    Your Video froze while doing the Extras at around 11:04

  2. New Eden
    December 26, 2018 at 16:38

    Your screen recording software is horrible. Every time you do something the screen blurrs and I can't see what you are doing…..and I have the video quality on Youtube set to 1080p

  3. New Eden
    December 26, 2018 at 16:38

    So I followed this to the T and I got a totally different result…

  4. Stock Footage
    December 26, 2018 at 16:38

    Need one for Eevee

  5. Eduardo González
    December 26, 2018 at 16:38

    you should activate the option so show what keys are you using, I don't know how to connect the new node to the output with commands 🙁

  6. Jan Matys
    December 26, 2018 at 16:38

    Nice one … what about share a .blend file so anyone could look/experiment?

  7. Marko Sarich
    December 26, 2018 at 16:38

    Amazing!

  8. Alinda Ghosh
    December 26, 2018 at 16:38

    If you want to make good video then stop doing annoying noises 😡. You may have knowledge but if can't present this properly then it has no use!!

    The tutorial you make is good but your 3rd class presentation and annoying noises make us distracted.
    So try to improve it first!!!!

  9. kageratiridia
    December 26, 2018 at 16:38

    Hi can you share a blend file? 10 times watch a video and still dont understand((. Can t figure out abaut node three…

  10. Official Tedzy
    December 26, 2018 at 16:38

    I was modelling at work today and just as I went to save my asset blender crashed on me and I lost a whole days work cause I did the novice mistake of not saving as I go 😂

  11. Skillzor Skillsson
    December 26, 2018 at 16:38

    Disturbing… In the thumbnail there is more scratches on the edges and that was the result i was looking for…

  12. Serge Émond
    December 26, 2018 at 16:38

    Thanks for this technique!
    I made an equivalent of the Mapping node using a bunch of math nodes, if it interests you. That way you can use other nodes for the input of the translation/scale/rotation values.

    https://github.com/semond/blender-point-mapping

  13. XENITH GAMING
    December 26, 2018 at 16:38

    Most of the time I can't hear/understand what you're saying also you're doing a lot of things without explaining it.

  14. Push #usepush
    December 26, 2018 at 16:38

    Thanks a LOT!!! 🙂

  15. Nizen
    December 26, 2018 at 16:38

    NICE.

  16. LordRaven256
    December 26, 2018 at 16:38

    A solution for the grouping problem:
    Grouping the Mapping node makes no sense indeed, but as a solution:
    Group the rest! Leave the 2 vector inputs (normal, scratch rotation) as inputs for the group, and have the output be the color.
    This way, you only have to duplicate the mapping node.

  17. Art Coolique
    December 26, 2018 at 16:38

    Too much..

  18. Nanda putra n
    December 26, 2018 at 16:38

    I'm dying at your crashed Blender, LMAO. XD

  19. Lev Protter
    December 26, 2018 at 16:38

    If you want to rotate the texture coordinate use the mixRGB set to multiply and input xyz values.

  20. HcBlasty
    December 26, 2018 at 16:38

    A shame that your video froze at the end

  21. BlenderLOVER
    December 26, 2018 at 16:38

    Woah, Sub here, really. Thank you sir.

  22. TrollerPenguin
    December 26, 2018 at 16:38

    Need to say its not the best video pls next time zoom a little bit out i cant see shit where the hell does the wave thing goes in

  23. arnar sedrakyan
    December 26, 2018 at 16:38

    Thanks a lot!

  24. ugajin
    December 26, 2018 at 16:38

    If you apply the node setup as at 4.07 to a cube the ‘y’ aligned faces render OK, but the ‘x’ and ‘z’ faces don’t. This may better illustrate the distortion mentioned at 5.57. One work-around may be to use the Math Vector node.

  25. TheMuffinCoder
    December 26, 2018 at 16:38

    Fantastic, I love these videos. ty ty so much

  26. Jenova Izq
    December 26, 2018 at 16:38

    awesome tutorial friend you made me subscribed, looking forward to learn from you.

  27. TheBreakawayFilms
    December 26, 2018 at 16:38

    The "Think Happy Thoughts" got a chuckle out of me. Handling errors with grace is always very becoming. Earned a like!

  28. robert field
    December 26, 2018 at 16:38

    I'd love to know, is it possible to use an ambient occlusion to affect the positions of the scratches on an object, perhaps using two shaders and the ambient occlusion map as a factor for a mix node?

  29. IloveBlender
    December 26, 2018 at 16:38

    I love blender and this video!

  30. Magnus Pettersson
    December 26, 2018 at 16:38

    Instead of using the separate XYZ and combine XYZ trick, could you use a Vector Math node set to add and simply add the vector from the mapping node with the wave texture? It seems to give the same visual results and I find it more logical (mathimatically). However I know little about how this actually works, so I fear there are some downsides to my method.

    And thank you for another great procedural tutorial!

  31. Nicolas Dussart - Fathom45
    December 26, 2018 at 16:38

    Hi! I created a mapping node that allows you to edit the inputs into a group. I would be glad to share it with you if you want to.

  32. Ethan B
    December 26, 2018 at 16:38

    Made some Texture Mapping Tools, check Blenderartist under Tutorials, Tips and Tricks or download here http://bit.ly/21nARNm

  33. Dragon TAU
    December 26, 2018 at 16:38

    Thank you for this. I have been moving to procedural textures in my modeling as it makes life so much easier once everything is set up. Great Work!

  34. N0n1m3 N0n1m3
    December 26, 2018 at 16:38

    impossible to remember all tese nodes you're using, is there any tut on how to select and connect nodes ?

  35. Philip Fong
    December 26, 2018 at 16:38

    Too complicated for me.

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