Blender Tutorial – Quick Rigid Body Fun


https://i.ytimg.com/vi/nHVYYMG3QVY/hqdefault.jpg



Discover how to create a rigid body simulation in just 11 minutes. Full text summary: http://www.blenderguru.com/?p=11638
We make a chain, a wrecking ball then some stuff to destroy. All within Blender.

source


34 responses to “Blender Tutorial – Quick Rigid Body Fun”

  1. With this tutorial I'm attempting to make a sign that hangs from chains using the same principles and aspects applied here. However for some reason the sign with rounded connectors phases through the chains (Which work perfectly). I've adjusted the mass of the chains and the sign worked with the margin for sensitivity. I've applied scale, reset the origins, and even tried making the signs connecting joints bigger but the sign seems to not even recognize the chains. I don't know what to do. It's an assignment for work too so I do kinda need help.

  2. i did this tutorial and it worked pretty good but i can't render over the 250th frame, even if i change the frames of the animation it stops at 250, the yellow bar of render cache in the time line stops always there.. do you know what it can be?

Leave a Reply