• Thursday , 6 August 2020

Blender Tutorial: True Cycles SSS

Code Canyon

https://i.ytimg.com/vi/e4390it63MU/hqdefault.jpg



Cycles has an awesome new feature: a true SSS shader! Download the latest development build from: http://builder.blender.org/download (warning: builds are not stable). As of now, SSS doesn’t support CUDA(thank you Stephen Bates in the comments below!).

Have a question about Blender? Get help on Blender Stack Exchange: http://blender.stackexchange.com
Follow the official Spastic Kangaroo twitter account: @spastickangaroo
Follow Charles on Twitter: @Chuckie_S

source

3d Ocean

Related Posts

25 Comments

  1. kan you
    October 20, 2017 at 04:02

    Thank you!

  2. Alexander Lee
    October 20, 2017 at 04:02

    when rendering with SSS it can help the render time a lot to use Branched Path Tracing and increase the Subsurfaces samples

  3. Peter Gogola
    October 20, 2017 at 04:02

    Thanks for the great tutorial! The greenish color comes from the diffuse bounces. I tried to make a flattened sphere and it worked perfect … I only saw the SSS color (set in radius) showing through the edges.

  4. AMGwtfBBQsauce
    October 20, 2017 at 04:02

    Is there any way to isolate backscatter from frontscatter for more fine-tuned results?

  5. Tecboy08
    October 20, 2017 at 04:02

    Thanks for sharing, this quick & simple tutorial! Clean, basic & to the point! Really appreciate it!

  6. pauljs75
    October 20, 2017 at 04:02

    Neat demo, and it (more or less) works that way currently in 2.69.

    I think I figured a way to make SSS somewhat more predictable as far as RGB radius settings are concerned. With the right nodes it's simplified to just using a color input and strength multiplier.

    Also the SSS shader seems to be one that shouldn't be used by itself. (You can, but it looks…meh.) For good results it always has to be mixed with another shader type.

    It's easy enough, so I'll likely post a short video on it fairly soon.

  7. Demetrius Harris
    October 20, 2017 at 04:02

    wow i needed this

  8. Ronny Schulz
    October 20, 2017 at 04:02

    thx, this was a important tip for me… i wondered why it wasn't working! 🙂

  9. 이민우
    October 20, 2017 at 04:02

    thank you! 😀 nice tutorial

  10. Spunky Kangaroo
    October 20, 2017 at 04:02

    Your welcome.

  11. Estigmax
    October 20, 2017 at 04:02

    ty good tut

  12. Spunky Kangaroo
    October 20, 2017 at 04:02

    sure 😀

  13. Spunky Kangaroo
    October 20, 2017 at 04:02

    Thank you! 😀

  14. masterxeon1001
    October 20, 2017 at 04:02

    Damn good tutorial. Cheers.

  15. Jimmy Gunawan
    October 20, 2017 at 04:02

    Ah! Thanks for this info! I was wondering why I kept getting black with GPU on. So it is kind of CPU only at the moment.

  16. kilbeeu
    October 20, 2017 at 04:02

    i think it's because RGB rays scatter in 1:1:1 number ratio, but when you increase the red radius it has more volume to cover up. so they are more scattered in the beggining which causes the other colors to show up more clearly (thats why it goes away after some time, when enough red rays are calculated to cover the volume densely enough)

  17. Spunky Kangaroo
    October 20, 2017 at 04:02

    Yep, but it cleans up in a few seconds.

  18. zeealpal
    October 20, 2017 at 04:02

    Just to let you know, I think the reason you had green/blue coming through is that you increased the red scattering, so more red light will scatter one way, and the remaining green/blue the other.

  19. Stephen Bates
    October 20, 2017 at 04:02

    No problem… Couldn't work out out why my render was always black… You mentioning that you mack didn't support cuda gave me the hint i needed… Thanks for the tutorial

  20. Spunky Kangaroo
    October 20, 2017 at 04:02

    Oh, really? Thanks for pointing that out! My graphics card doesn't support CUDA so i wouldn't know that. Thanks!

  21. Stephen Bates
    October 20, 2017 at 04:02

    jUST FOUND OUT THAT THE sss ONLY WORKS IF YOU DISABLE THE cuda… feck caps was on 😀

  22. Spunky Kangaroo
    October 20, 2017 at 04:02

    Where did it say 9 hours? It took about 5 or 6 minutes.

  23. submium
    October 20, 2017 at 04:02

    9 hours rendertime is quite much, though 🙁

  24. Spunky Kangaroo
    October 20, 2017 at 04:02

    Thanks! I'm running blender on a 5 or 6 year old mac mini. Two-cores, 2gb ram, and it doesn't support CUDA.

    If your graphics card supports CUDA, you'll have speed of about 30 to 40x my speed. I'm just using an older computer.

  25. Ninjatogo
    October 20, 2017 at 04:02

    Nice video, maybe I missed it somewhere in the video, but what are your specs? I would love to use this for my future models, but not if it's going to be eating up my resources, and killing my CPU. From the video, it seems like the render rate for even the simple Suzanne model is quite low with SSS.

Leave A Comment

You must be logged in to post a comment.