Blender3d: Live Random Robot Showcase

https://i.ytimg.com/vi/wXLYuKbV0rc/hqdefault.jpg



So in this video I’m hanging out with some close friends talking about workflow in some of my recent projects.

http://vip.aersia.net/vip.swf

Also Im doing an exclusive robot video show some next level techniques that will be aimed to help people of all skillets level up.

Check out my sketchbook,
http://blenderartists.org/forum/showthread.php?294805-masterxeon1001-Sketchbook

source

12 thoughts on “Blender3d: Live Random Robot Showcase

  • February 5, 2019 at 03:18
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    I would like to individual robot parts, say legs, shoulder, hands, and then connect them together to make a fully assembled robot. And for each individual parts, I would like to make them swappable. For example, swapping wolverine looking hands to normal hands. Is Blender the right tools or should I go with CAD tools? Thanks.

  • February 5, 2019 at 03:18
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    Zbrush is a sculpting tool / texture paint tool , vs Blender 3D that is for 3D modeling , animation , fire / smoke / water effects , animation , physics engine, video game development tool, game engine, and more. Plus Blender is free vs ZBrush that cost money ! They are completely different kinds of tools!

  • February 5, 2019 at 03:18
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    just letting you know that I think turning on screen cast keys would have been helpful for me to learn some of your simple but effective techniques, love the video's thanks 🙂

  • February 5, 2019 at 03:18
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    Very handy tips… inspiring 🙂

    I've been having fun with rigging and motion capture data. Also playing around with making cities using the hair strand system.

  • February 5, 2019 at 03:18
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    duuude. i almost skipped my way through this one thinking i can't learn too much and then i discovered in the later part you were talking and shared some very useful thoughts! thanks a lot! … about the chipmunk vs dinosaur bones falling :)) though i'm mostly into zbrush i was sorry to hear that, i was secretly hoping you're of a different opinion 😛 Thanks for the inserting a plane into animation idea, i once made some falling bricks kind of thing and just couldn't figure out a way to stop the simulation on an interesting frame.

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