Break a Window in Blender! 3D VFX Tutorial!!


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Discover how to realistically Smash a Window in Blender, Using the Camera Tracker, Cell Fracture, Rigid Body simulations, and More! Below are the needed assets to follow along!

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https://www.dropbox.com/sh/xw52s8cryle9wt9/A_hIp9TqXp?lst

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18 responses to “Break a Window in Blender! 3D VFX Tutorial!!”

  1. I am trying to make a baseball in blender-cycles, but all i can do is use my image-texture with texture coordinator node. turned out to be best without a displacement modifier(Although that is what i want to use is the disp. mod.).

    I tried to use mark-seam to unwrap with a UV-sphere. i all tried to unwrap as sphere.

    I am trying not to use the 'Dropbox' .blender file.

    I need help. please?

  2. Wonderful tutorial. So comprehensive, so many stuffs explained. Sometimes you can watch 1 tutorial about everything instead of watching 40 where each one explains only one small thing .

  3. i want to make it how im in front of the window, how do i make plane and everything? can i erase part of window mesh or is there a tool where i can highlight myself and put mesh behind me

  4. You can also set your origin and axis. That makes placing your objects easier.
    Also what is a massive issue with tracking in Blender is that it doesn't undistort your footage you shot at 18mm which means your corners of your image are "wonky".
    Which makes placing 3D objects (like your window) very hard.

    These days I track in Nuke and use undistort before the tracker and bring those trackers into my 3D application of choice.
    Which makes placing so much easier and after that I distort the footage again.

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