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Truebones .BVH motions work perfect in the following programs: Poser, Daz3D Genesis 1 and 2, I-Clone X-Change, 3DSMax Biped, iPiSoft, Secondlife, IMVU, Blender, Lightwave, Hash, Ikinema, Bvhacker, Mixamo and more..
Truebones also come with compatible .FBX files for GAME animation developers that use the following programs: Unity3D Mecanim, Unreal Engine, Autodesk MotionBuilder, Maya, Mixamo, Adobe Fuse, and more…
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45 responses to “Brekel Kinect Pro-Body V1 Realtime Mocap in Autodesk MotionBuilder”
I cant seem to find Brekel in the Device settings 🙁 ? im getting Brekel to work but in motion builder its not showing.
hi can i ask?im new to kinect, how can i compare my recorded movements to the real-time movements?just like just dance?
is it able to support dual kinect v1? for 360 degree animations?
Hi there! We are looking for a 3D animator who can work in You Deserve (its almost finished and already accepted in Steam – passed Greenlight). Our English sucks haha. Here is the link: http://steamcommunity.com/sharedfiles/filedetails/?id=687174918 . Please if you are interested leave a comment or by mail: info@tgacompany.com
Does this work with motion builder 2016
Mines won't show up
Have you used with motionbuilder 2014? I'm stuck at 2:48 the point where I would be driving the fbx character…my fbx character isnt showing up in the list. it only says brekel_kinect1 and brekel_kinect2 any thoughts or workarounds?
does this work for ps4 camera? its suppose to be similar to xbox kinect i've heard.
Does this work with anything that's not a kinect, eg a camera?
I have a tip: if its the first time you open Motionbuilder that live option may not be checked– make sure it checked so the Brekel Pro Body asset will work the way it does in this video.
Great set-up. Just added Brekel Kinect to the pipeline. Great system. Seems to be the best deal around for the price. Wow. Lots more expensive systems out there that don't work nearly as well. With the help of you vid and one other, got most of my own character working. Having trouble with sizing and/or first alignment of our own character. I got it moving, but seems a little weird. I can't seem to get the arms quite set straight. They look straight, am I missing something there? Also hand start in Mia's position, but the data is applied wrong. TO be honest I seem to have accidentally deleted Mia, but looking at your rig, looks the same. So not sure if it's really alignment at the start or more to do with sizing. Penny for your thoughts?
i dont have these characters where can i download it??
hi am ismael in Brazil'm making a game in cryenginer 3 has the contact to send me take some questions about animation and kinect? I'm making a game
There is something wrong with my character when i click activate. Her arms are always up and the motion is not synced perfectly. I believe there is some characterization problem and I can't seem to get it right. Any idea how I can solve this problem?
Thanks!
its not working and i can't seem to get help everything is hooked up but its like brekel isn't seeing my kinect its not doing anything!
kinect 2, coming in 1984…
what i really want is an artist's armature that sends the poses to a character rig. half of the challege with keyframing for me is the awkward method of moving things in 3d software.
wait for new xbox one coming out and Kinect 2 full body 1080p better than old Kinect 480p.. good luck
Truebone…. Why you not answer the man ,how he can make it work in motionBuilder 2014, we are many who wants to know….why buy if can not working
Cuby pero esto es un plugins pa cinema 4d o es un software a parte.
Thanks!
Thank you for your response. I believe in what you are doing and will happily promote your work 🙂
I am very excited to see you compete with other developers to get the top spot for markerless motioncapture. You are doing very good for independent developers and I thank you for that 🙂
I believe it will be worth it for animation developers
Is the kinect 2 going to be superior to the prime sense? Is it worth the extra $200? in your opinion?
Can I export with this program to Blender or a FREE program? Because I can't get the Autodesk's Motionbuilder only the 30 day version.
Click "Match Source"
Hi Truebones I have tested the normal free brekel version however there is a lot of shake when standing still or moving. does the new version automatically reduce the shake or is did set up the values to keep the skeleton movement to stay smooth…I also learnt a new way of connecting the mia to kinnect skel thanks to you 😛
Theres a new version, go get it and get back to me. thanks
fingers?
I am having that same problem. Did you ever find out what the problem is? Thanks in advance.
I followed all of your steps but the character doesn't move. Every one! When I look at the mia I merged in, it doesn't have the skeleton showing if that means anything.. Any sort of help would be greatly appreciated.
everything went good until i went to put it in motion builder and its not under the device bar can you help or someone plz help
Hi Edu, Did you merge Mia?
Exellent tut! But, i need some help, i followed your steps, and when i set mia to character and kinect as input, the mia model dissapears from the screen, what im doing wrong?
Thanks in advance!
Whenever I bind a character like Mia, and after creating the t pose, her arms go up. I tried with other characters and they do the same thing. How do you match the movement so perfectly? Keep up your great work!
my Pc keeps crashing once I merge a character into MotionBuilder 1 minute later blam it dies 🙁
The DAZ character "Mia" already has a character node in this video…
The process for characterisation will differ when you merge a Maya, Blender or 3DSMAX FBX file as the file is not characterised.
you need to have 2 characterised rigs. That is what's happening in this video but it must be stipulated that the DAZ model already has a character node.
I wonder if Brekel will work with the new "Leap-Motion" hand tracking hardware ?
No Problem Micahel, I am just finsihing the conversion the the Pro-Bones to FBX format, for that very reason. More soon and Thanks for your support. Cheers
OK i retract my last message since I now see the 8000 BVH videos 😉 cool !!!
What would be more informative regarding the TrueBones 8000 BVH files is how to export them to Mecanim
I used one Kinect sensor. Thanks for your comment.
Did you use a Kinect camera? 1 or 2?
Thanks, Im glad you liked it.
Really neat video and very informative.