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This is a continuation of the get good at blender series. This episode looks at hard surface modelling and using subdivision surface modifiers with bevels and proximity loops.
You can combine this with the bevel modifier but for simplicity sake i have just used the bevel tool.
Part 2 : https://youtu.be/eFnJhQLAQAo
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37 responses to “Build a Rocket | Get Good @ Blender | hard surface techniques | 2019”
How do I get the context menu for example subdivide or shade smooth form the object that's selected? I've been playing with the preferences but can seem to get it
i'm doing this tutorial, seriously you are one of the best channel to learn blender and you got a nice voice !
Blender is free but it's waaay more difficult than 3dsmax… there's nothing intuitive, the simplest command requires ro remind more things than 3dsmax…
When I add subdivision surface to the cube, the shape isn't round. Look from the top view, it's still looks a bit square. How can I make it a perfect circle ?
Hi, the lessons are so cool that they translate into Russian. I have a question. I created a cube, applied Subdivision (x3) and smoothing. Visually, this object is round, but the glare in the places where the vertical edges of the cube are located is too sharp. This is very noticeable, this was not on the video. How to solve this?
I recorded a video for clarity: (https://youtu.be/1qBD70zaHTI)
Not understanding why you made the separated pieces?
Looks great. Thank you
Great tutorial, as usual. Very poetic toy-rocket model. For the fins, I'd go with the circular array method. This allows you to modify only one fin, if so you wish, and have all the other fins updated. As an alternative, I'd use ALT+D (Linked Duplicates – At least, up to version 2.79b). But I don't know what a mess have they done with key shortcuts. Which worries me much more than greeting the Game Engine forever (I'd use Godot anyway).
At around 18:18 he keeps duplicating the fin and re rotating it. Instead, just duplicate it and rotate it ONCE, then hit Shift+R which repeats the action you just did, do that twice and the last 2 fins basically make themselves.
It might be a good idea to add an 'intermission' video that covers off the basic controls covered in 2.79 to 2.8 that we who are following your course have encountered thus far – I know I can google etc, but your voice is much more reassuring hahaha
Just curious; can someone explain to a beginner why folks start with a cube and subdivide it into a sphere when hard surface modelling, why not just start with an icosphere or a uv sphere… anyone?
Use Alt-D to make instances of the 'fins' instead of Shift-D so if you want to make a change you can do so without problems.
Your videos help me a lot to switch from modo to blender. Your channel is the best source for basic blender tutorial.
great rocket and this is my channel = https://www.youtube.com/channel/UCJVxdJ3fw5BCaoHSodZpH1Q?view_as
I really enjoyed this video, and it is what it is, a hard surface modelling tutorial…thanks.
"This might be getting to complicated…….lets add more!" 😉 Thanks for taking the time do the tutorial. learned more stuff. subbed!
Oah Im so lucky I found your Video!!!
It helped me so much WELL DONE and THANK YOU !!
ma una traduzione o sottotitoli italiano?
Great tutorial. Thanks!
I really like the little finished rocket in the corner, it makes the tutorial much more entertaining for me… for some reason
Why did I press ctrl three but blender wouldn't show the subdivision set menu to me?
Thank you cool rocket design.
Thanks for this simple but comprehensive modeling exercise. I like the rotating model in the corner – its a nice constant reference for what we are trying to achieve.
Very nice, just the reflections on the orange part of the final rocket that's rotating all the time have been irritating me, even if the rocket is rotating the reflections should stay static.
Hello, how do you get the cube/grid deforming cage??? Thanks
Great Rocket. I wait for the next Tut.
thanks 4 tutorial..
I'd go about doing something like that in completely different way (use screw modifier and draw just crossection of the rocket with vertices to create the base rocket itself, then create one "fin" and duplicate it via array modifier. This gives you a bit more control I believe over end product and I find it faster too), but it was still cool to see your take on it
blender 2.8 is not working on my system,,, can you make tutorial for fixing problems in 2.8
You forgot to apply the scale of the object before using the bevel tool, that will give some weird results with non uniform scaling in different directions, also a much easier way to duplicate objects around a circle is to use an empty at the origin and use the array modifier and use object offset, set the empty as the target then rotate the empty the required number of degrees to get perfect symmetry
I cant install blender 2.8 when i click on the blender icon it doesnt work 🙁
HEy can you please tell me how did you exported the rocket model in transparent . Bottom right corner of the video
So great, thank you. I can't wait for the next tut.
Omg I can't wait to download 2.8 it looks so modern
Yeah,move it closer and make it harder Lol
Still really nice video,I learned a lot of things
This is a brilliant idea. Never seen that before o.o Thanks ❤️
Good job with this tutorial, Grant. It's an easy, simple technique.