• Wednesday , 29 January 2020

Build a Rocket | Get Good @ Blender | hard surface techniques | 2019

Code Canyon


This is a continuation of the get good at blender series. This episode looks at hard surface modelling and using subdivision surface modifiers with bevels and proximity loops.

You can combine this with the bevel modifier but for simplicity sake i have just used the bevel tool.

Part 2 : https://youtu.be/eFnJhQLAQAo

My website www.gabbitt.co.uk

discord server https://discord.gg/Y5QaDnT

recommended graphics tablet:
I use a graphics tablet to paint with and my recommendations are written below:

Normal Graphics Tablets
Veikk a30 £35.91 – cheapest
amazon – https://amzn.to/2EqrAlI
Gearbest (best price) – https://bit.ly/2rBwRj3

*My Favourite:*
Veikk a50 £38.30
GearBest (best price) – https://bit.ly/2LnBCG0
amazon – https://amzn.to/2R07Jk2

*Most sturdy and with tilt:*
Huion h610 pro v2 £55.86
Gearbest – https://bit.ly/2Lq31Hr

Display Tablets
*My Favourite*
£255.36 https://bit.ly/2UKNpSU GearBest

Heard good things:
Huion Kamvas GT
Gearbest – https://bit.ly/2SR7q8r 15 inch £320
Amazon – https://amzn.to/2UMy7NG 13 inch

*Money no object :)*
Cintique 22”HD

*What I use*
Mobile studio pro
https://amzn.to/2UMNc1x pro 13 £1600
https://amzn.to/2EnMX7u pro 16 £2000

Learn the basics with this playlist:

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Sketchfab : https://sketchfab.com/grant.abbitt


3d Ocean

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  1. carlos morales
    October 30, 2019 at 13:11

    How do I get the context menu for example subdivide or shade smooth form the object that's selected? I've been playing with the preferences but can seem to get it

  2. jean chocroll
    October 30, 2019 at 13:11

    i'm doing this tutorial, seriously you are one of the best channel to learn blender and you got a nice voice !

  3. Luca Varotto
    October 30, 2019 at 13:11

    Blender is free but it's waaay more difficult than 3dsmax… there's nothing intuitive, the simplest command requires ro remind more things than 3dsmax…

  4. Run Ronin
    October 30, 2019 at 13:11

    When I add subdivision surface to the cube, the shape isn't round. Look from the top view, it's still looks a bit square. How can I make it a perfect circle ?

  5. Иван Холмогоров
    October 30, 2019 at 13:11

    Hi, the lessons are so cool that they translate into Russian. I have a question. I created a cube, applied Subdivision (x3) and smoothing. Visually, this object is round, but the glare in the places where the vertical edges of the cube are located is too sharp. This is very noticeable, this was not on the video. How to solve this?

    I recorded a video for clarity: (https://youtu.be/1qBD70zaHTI)

  6. Cori Myers
    October 30, 2019 at 13:11

    Not understanding why you made the separated pieces?

  7. Nano TW
    October 30, 2019 at 13:11

    Looks great. Thank you

  8. Luca Crisi
    October 30, 2019 at 13:11

    Great tutorial, as usual. Very poetic toy-rocket model. For the fins, I'd go with the circular array method. This allows you to modify only one fin, if so you wish, and have all the other fins updated. As an alternative, I'd use ALT+D (Linked Duplicates – At least, up to version 2.79b). But I don't know what a mess have they done with key shortcuts. Which worries me much more than greeting the Game Engine forever (I'd use Godot anyway).

  9. Kraig Warner
    October 30, 2019 at 13:11

    At around 18:18 he keeps duplicating the fin and re rotating it. Instead, just duplicate it and rotate it ONCE, then hit Shift+R which repeats the action you just did, do that twice and the last 2 fins basically make themselves.

  10. elro1822
    October 30, 2019 at 13:11

    It might be a good idea to add an 'intermission' video that covers off the basic controls covered in 2.79 to 2.8 that we who are following your course have encountered thus far – I know I can google etc, but your voice is much more reassuring hahaha

  11. AJ Casugod
    October 30, 2019 at 13:11

    Just curious; can someone explain to a beginner why folks start with a cube and subdivide it into a sphere when hard surface modelling, why not just start with an icosphere or a uv sphere… anyone?

  12. Robo Rat
    October 30, 2019 at 13:11

    Use Alt-D to make instances of the 'fins' instead of Shift-D so if you want to make a change you can do so without problems.

  13. Reinhard Hein
    October 30, 2019 at 13:11

    Your videos help me a lot to switch from modo to blender. Your channel is the best source for basic blender tutorial.

  14. MM.
    October 30, 2019 at 13:11

    great rocket and this is my channel = https://www.youtube.com/channel/UCJVxdJ3fw5BCaoHSodZpH1Q?view_as

  15. Sandy Watson
    October 30, 2019 at 13:11

    I really enjoyed this video, and it is what it is, a hard surface modelling tutorial…thanks.

  16. Richard Gingras
    October 30, 2019 at 13:11

    "This might be getting to complicated…….lets add more!" 😉 Thanks for taking the time do the tutorial. learned more stuff. subbed!

  17. Nöle Flohr
    October 30, 2019 at 13:11

    Oah Im so lucky I found your Video!!!
    It helped me so much WELL DONE and THANK YOU !!

  18. Raffaele Puglia
    October 30, 2019 at 13:11

    ma una traduzione o sottotitoli italiano?

  19. Matteo Borghi
    October 30, 2019 at 13:11

    Great tutorial. Thanks!

  20. Hal Minnesota
    October 30, 2019 at 13:11

    I really like the little finished rocket in the corner, it makes the tutorial much more entertaining for me… for some reason

  21. Char Aznable
    October 30, 2019 at 13:11

    Why did I press ctrl three but blender wouldn't show the subdivision set menu to me?

  22. Jürgen Van Tomme
    October 30, 2019 at 13:11

    Thank you cool rocket design.

  23. Alien Soup
    October 30, 2019 at 13:11

    Thanks for this simple but comprehensive modeling exercise. I like the rotating model in the corner – its a nice constant reference for what we are trying to achieve.

  24. Ralf Baechle
    October 30, 2019 at 13:11

    Very nice, just the reflections on the orange part of the final rocket that's rotating all the time have been irritating me, even if the rocket is rotating the reflections should stay static.

  25. imdumped
    October 30, 2019 at 13:11

    Hello, how do you get the cube/grid deforming cage??? Thanks

  26. Andreas Holy
    October 30, 2019 at 13:11

    Great Rocket. I wait for the next Tut.

  27. muhammad basiron
    October 30, 2019 at 13:11

    thanks 4 tutorial..

  28. Diveji
    October 30, 2019 at 13:11

    I'd go about doing something like that in completely different way (use screw modifier and draw just crossection of the rocket with vertices to create the base rocket itself, then create one "fin" and duplicate it via array modifier. This gives you a bit more control I believe over end product and I find it faster too), but it was still cool to see your take on it

  29. zeeshan haider
    October 30, 2019 at 13:11

    blender 2.8 is not working on my system,,, can you make tutorial for fixing problems in 2.8

  30. gower1973
    October 30, 2019 at 13:11

    You forgot to apply the scale of the object before using the bevel tool, that will give some weird results with non uniform scaling in different directions, also a much easier way to duplicate objects around a circle is to use an empty at the origin and use the array modifier and use object offset, set the empty as the target then rotate the empty the required number of degrees to get perfect symmetry

  31. Mr.Cockatiel
    October 30, 2019 at 13:11

    I cant install blender 2.8 when i click on the blender icon it doesnt work 🙁

  32. Graphics Designing Tutorials & Ideas
    October 30, 2019 at 13:11

    HEy can you please tell me how did you exported the rocket model in transparent . Bottom right corner of the video

  33. I. F. B.
    October 30, 2019 at 13:11

    So great, thank you. I can't wait for the next tut.

  34. Boggesh Zahim
    October 30, 2019 at 13:11

    Omg I can't wait to download 2.8 it looks so modern

  35. Sahil Siraj
    October 30, 2019 at 13:11

    Yeah,move it closer and make it harder Lol
    Still really nice video,I learned a lot of things

  36. Incen Kong
    October 30, 2019 at 13:11

    This is a brilliant idea. Never seen that before o.o Thanks ❤️

  37. Luxxeon 3D
    October 30, 2019 at 13:11

    Good job with this tutorial, Grant. It's an easy, simple technique.

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