Car Paint Tutorial- Blender 2.63 Cycles (Part1)


https://i.ytimg.com/vi/uj12KTzkG6s/hqdefault.jpg



DOWNLOAD MODEL HERE: http://www.blendswap.com/blends/materials/the-mahi-car-paint/
PART 2 HERE: http://www.youtube.com/watch?v=fXE5X3MkhfM

Portfolio: http://sterlingschiff.webs.com
http://forge.localmotors.com/pages/profile.php?u=8231

Learn how to set up a renderable environment, configure node-based materials, and create an amazing car paint shader in this video tutorial! It takes you and guides you, step by step, into rendering one of your car models in Blender 2.63 with the new Cycles rendering engine. Highlights of this video include:
1 step color change paint shader.
Explanation of the node library.
&
Free model download from Blendswap!

Tags:
blender, cycles, blender cookie, how to, tutorial, 2.63, cars, sterling, schiff, design, concept, local motors, local forge, paint, shader, materiel, texture, render, luxrender, yafray, maya, 3ds max, autodesk, sketching Drawing Animated

source


17 responses to “Car Paint Tutorial- Blender 2.63 Cycles (Part1)”

Leave a Reply