• Saturday , 4 April 2020

Create a Modern House : Blender Tutorial : 1 of 3

Code Canyon


Realistic Tree Pack: https://www.blendermarket.com/products/realistic-tree-asset-pack

Realistic Asset Pack: https://www.blendermarket.com/products/realistic-nature-asset-pack

Learn every step involved in creating modern architecture! In this In-depth tutorial series we create a complete Modern House from scratch, including interior details like plates and bowls! If you’re interested in learning Hard Surface modeling and Architecture this is a perfect way to start!

Modern House Floor Plan: https://smallhousebliss.files.wordpress.com/2016/02/patrick-frey-bjorn-gotte-sommerhaus-piu-floor-plan-via-smallhousebliss.jpg

Porch Wood Texture: http://www.textures.com/download/woodfine0030/31718?q=WoodFine0030 (Num 2)

Porch Wood Bump: https://drive.google.com/file/d/0B19GBkMpIGvud3hxVV9oX25tMlk/view?usp=sharing

Wood Siding Texture: http://www.textures.com/download/woodplanksclean0082/66293?q=WoodPlanksClean0082

Wood Floor Texture:http://www.textures.com/download/woodplanksclean0078/57717?q=WoodPlanksClean0078

Wicker Chair Texture: http://www.textures.com/download/wicker0019/38364?q=Wicker001

HDR Used: https://hdrihaven.com/bundle.php?b=free_bundle (Dry Field)

Download the finished .Blend on Patreon: https://www.patreon.com/cggeek

Intro Music: Andrew Lund – https://hearthis.at/mdz9gcfv/

Facebook: https://www.facebook.com/pages/CG-Gee…
Twitter: https://twitter.com/CGGeeks
DevianArt: http://cg-geek.deviantart.com/

Also check out my DVD here! http://www.cgmasters.net/training-dvds/complete-dinosaur-creation/


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  1. Menno Barten
    August 28, 2017 at 20:45

    OMG YES! I LOVE ARCHITECTURE, thanks soo much CG Geek, you're a god 😀

  2. Sreevathsa Sreevathsa
    August 28, 2017 at 20:45

    hi how to put blended file to blender

  3. Clear Smoothie
    August 28, 2017 at 20:45

    really nice tut.
    why u dont use snap ? is it a secret ?,sry for the question but it is .
    i know it is for beginners but is it to heavy to tell , there are a snap feature and we can use it ?
    i like the tut`s but im in wonder bout this.

  4. Rafał Szopa
    August 28, 2017 at 20:45

    Adding door is easier with using archimesh addon :p

  5. Anton Pogromskyy
    August 28, 2017 at 20:45

    I have a problem: When i add a new object the rotation is always randomized but not zeroed out. i always have to zero the rotation but with the window again the rotation is random but i cant zero out the rotation in the transform tab because it is set to zero but the window is rotated so i have to rotate it to zero manually and it isnt perfect. How can i solve this problem?

  6. Marcus Mondel
    August 28, 2017 at 20:45

    i like the way you say "roof" ;D nice tutorial!

  7. Urocyon
    August 28, 2017 at 20:45


  8. PcMarvie - Tutoriais
    August 28, 2017 at 20:45

    26:49 When I use the knife tool (k) I can not delete the two sides of the wall, just one, what do I have to do to make the tool cut on both sides?

  9. Anjelo Baruelo
    August 28, 2017 at 20:45

    Thanks for this!

  10. TheLoveBomberz
    August 28, 2017 at 20:45

    Modern houses are the only types possible to make in blender because of the perfect rectangularness

  11. Rokinco
    August 28, 2017 at 20:45

    +CG Geek Are world nodes imported when importing your project from Blender into Unity?

  12. Sr. Poro
    August 28, 2017 at 20:45

    Good tutoral, but there's to much talk. I mean, it's too long that it becomes tiring.

  13. VICTOR #Ét.u.d.oOUnada
    August 28, 2017 at 20:45

    it could be steevg geek

  14. listento goodmusic
    August 28, 2017 at 20:45

    dude nigga is you blind until 15:20?:D nice tutorial thanks!

  15. Fuck Yo Feelins
    August 28, 2017 at 20:45

    the field keeps downloading as a zip and wont let me open

  16. Kissai Sith Jen'ari
    August 28, 2017 at 20:45

    So, what approach would you apply to modeling the different materials of a real life building to which you do not have access? How does someone go about making the textures for a building which is as described, and which is not necessarily fully photographically documented, but with an exterior that is mostly is comprised of the same few materials with each material being the same color everywhere it's used? Would you ordinarily use whatever closeup photographs there are to make the textures for the exterior features and just extrapolate that to the entire thing, or use wide shots to make a more complete but less detailed, blurrier texture that only works from a distance, or what?

  17. el7ezam
    August 28, 2017 at 20:45

    aren't the floorplans copyrighted ?

  18. Brayden Haines
    August 28, 2017 at 20:45


  19. space command taskforce 3.2
    August 28, 2017 at 20:45

    When you made the knife cut to have space for the door you commented about how you would have to manually face fill dozens of times. With the recent versions of blender you can just select all the polygons that need to be filled and press F, they will automatically be filled.

  20. Ilhan shin
    August 28, 2017 at 20:45


  21. Talha Emir Demirgan
    August 28, 2017 at 20:45

    50:07 ????

  22. Vishal Sharma
    August 28, 2017 at 20:45

    man you are just awesome

  23. Leon Zorraquin
    August 28, 2017 at 20:45

    Dont have the "use nodes" option please helpp

  24. ethanpenn5
    August 28, 2017 at 20:45

    How do you recommend learning how to use node editors? Whether it's in Maya, Blender, or any other program, I always dread the phrase because they're just so beyond me…

  25. plagodapl
    August 28, 2017 at 20:45

    Thank you for this tutorial – nice work mate! Still, having an actual architectural background I lack the sense of precision. Even with Sketchup it's eash to have milimeter accurate models easily. I would love to learn how to achieve this sense of accuracy without much hassle in Blender

  26. Ronan Dean
    August 28, 2017 at 20:45

    I'm trying to follow this tut and im no way new to blender but this is impossible to follow with you messing up and changing everything around! So frustrating! Maybe I need more practice?

  27. Gung Pro
    August 28, 2017 at 20:45

    Please attach the sample (Image or material –> exa. Tree, Rock) is really helpfull. Please

  28. Kevin
    August 28, 2017 at 20:45

    thank you for these tutorials, it was informative and good to see how someone actually goes about doing this. Plus the narration was nice. Ruff ruff.

  29. Kevin
    August 28, 2017 at 20:45

    A ruff a ruff the man said a ruff

  30. Mashud Rana
    August 28, 2017 at 20:45

    thanks for your tutorial bcoz i'm student of civil engineering

  31. Themodern pvper
    August 28, 2017 at 20:45

    How do u get the mixing nodes to show up in the shaders menu? I can't find the the "use nodes" button that used to be there

  32. William Bouffard
    August 28, 2017 at 20:45

    Guys if your reference image does not show up initially it is because you are in perspective mode not orthographic.. :/ just go in view and click toggle pers/ortho you're welcome :0

  33. Mike Rhodes
    August 28, 2017 at 20:45

    Great idea for a tutorial, but man-o-man, you gotta slow down or just slap on that this tutorial is for intermediate to advanced. I found myself pausing and rewinding the video more than anything else. Basically, you lost me at the first part making the slats for the deck. I will come back to this tutorial in a bit, after I've gotten more mastery of Blender under my skin. But right now, the pace of this tutorial is just too quick and leaves out so much that is just "assumed" that the viewer knows.

    Your style is great, though, so I"m not dissing that or the obvious effort and care you put in to this, so thanks!

  34. Chris Chu
    August 28, 2017 at 20:45

    you're going so fast…

  35. Adithya R
    August 28, 2017 at 20:45

    i've made it learning from you.. can i add this to my portfolio of mine? just portfolio purpose and for nothing else 🙂

  36. Uwnalilnosh
    August 28, 2017 at 20:45

    Can only seem to get the 1k version of the HDR… Any advice?

  37. Nikita Demidenko
    August 28, 2017 at 20:45

    That first wood texture isn't displayed. Gray color of the cube just became darker. Before this I did according to tutorial. What could I did wrong?
    P.s In the preview texture looks fine. I did nodes, world setting and scene setting according to tutorial.

  38. Sinsin Pássera
    August 28, 2017 at 20:45

    for those who don't know yet how to use Blender properly I recommend you guys to see Blender Guru's videos by Andrew Price

  39. Rimm
    August 28, 2017 at 20:45

    51st comment

  40. Lawrence D’Oliveiro
    August 28, 2017 at 20:45

    54:27 — you can fill those ends with half the number of mouse clicks by using edge-select mode. Then you just have to click two opposite edges in each case, rather than having to click all four corner vertices.

    Or even quicker still, alt-click any edge to select the entire open end.

  41. Lawrence D’Oliveiro
    August 28, 2017 at 20:45

    13:06 you can turn on AO in the preview window without having to select Matcap as well.

  42. Lawrence D’Oliveiro
    August 28, 2017 at 20:45

    26:39 have you thought of using the Boolean modifier to cut the doorways?

  43. Lawrence D’Oliveiro
    August 28, 2017 at 20:45

    4:26 the screencast keys addon was dropped a long while back, because it doesn’t work reliably.

    I use key-mon instead. It’s not Blender-specific.

  44. Godzookie
    August 28, 2017 at 20:45

    DVD link to nowhere?

  45. jj
    August 28, 2017 at 20:45

    how much vram is utilized when rendering the whole thing? is 2GB vram enough?

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