Create Realistic Low Poly Rocks – Beginner Blender Tutorial


https://i.ytimg.com/vi/xRDFMYfsIcU/hqdefault.jpg



In this easy Blender tutorial, we create some great looking low-poly rocks for your scenes or games!

Rock Texture: http://cgtextures.com/texview.php?id=68324&PHPSESSID=5eb45qh6m6ko55t798adh7k6n1 Note: There’s lots of other good rock textures to choose from.

Moss texture: http://cgtextures.com/texview.php?id=45983&PHPSESSID=5eb45qh6m6ko55t798adh7k6n1

Textures from: cgtextures.com

Blender RC 2: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.71

Facebook: https://www.facebook.com/pages/CG-Geek/1424686177748374
Twitter: https://twitter.com/CGGeeks
DevianArt: http://cg-geek.deviantart.com/

source


45 responses to “Create Realistic Low Poly Rocks – Beginner Blender Tutorial”

  1. These videos are great but damn you go SO fast through these tutorials. Its super easy to miss a click or menu option in your recordings as you speed through. Blender has sooo many options haha

  2. 2019, still a great tutorial and works as well with the princepled shader, thank you CG Geek

    at mika parker, sorry i have my comment and so your question unintentionally deleted, i'm sorry my mistake
    your question was how it works with the principled shader so that the glossy effect can only be seen on the stone and not on the moss too

    This is a very good question. I must confess that I did not pay attention. I needed a stone only for a short scene and was very happy with the result. I've now looked at the node editor again and you're absolutely right.I have connected the mix shader with the roughness from the principled, but if you mix the shader that controls the glossy with the principled the glossy reacts on stone and moss at the same time.

    I have now tried to solve the problem. I have connected the mix shader that controls the glossy with the principled shader and that works. So I have again introduced an extra glossy shader as in the tutorial of CG Geek and have just considered the principled shader as a diffuse shader.

    mix shader
    -glossy shader
    -principled shader

    glossy connected up
    principled connected down
    factor: mix shader who controlls the glossy

    Thanks for the hint. that should work now

  3. There seems to be something missing. I'm on 2.79, and when I hook up the Bump node, nothing happens other than a slight bump about the moss-rock boundary, which makes sense. I don't get how, in your setup, you suddenly get all that detail by hooking up the bump. Where is it getting that bump data from? The Noise Texture is only providing big cloudiness.

  4. after three tries over three days and a lot of thinking i finally got it down! great tutorial CG Geek!
    i'm just so happy that i was finally able to get this down!and now that i have its basically burned into my brain!

  5. You made a mistake. Sunlight is really not very yellow at all. It's pretty white, but because of the blue ish shadows, the color of the sunlight looks a lot warmer because people interpret shadows as just darker, but they are blue. That's because of the reflection of the skies.

Leave a Reply