• Friday , 20 September 2019

Creating a 3D Anime Character From Scratch (Part 2): Project Feline Indie Game Dev Log #13

Code Canyon

https://i.ytimg.com/vi/fyZIWahSRBA/hqdefault.jpg



PLAY THE PROTOTOYPE: https://raymondafcripps.itch.io/feline
Support on Patreon: http://patreon.com/raymondafcripps
Join the Community Discord: http://discord.gg/BfvRJyS

In this indie game dev log episode, we will be continuing the development of Gabriella’s in-game character model for Project: Feline! We will be transforming the base humanoid mesh into Gabriella by adding in her feature characteristics, like her eyes, mouth, hair and her feline ear on the left side of her head. We will also be fully modelling Gabriella’s reflex-augmenting FELINE suit in full detail, and I’ll be sharing my thought process on designing sci-fi armor! I’m modelling this character using Blender 3D, and taking inspiration from the style of Japanese anime/manga. Be sure to subscribe to see more videos like this on indie game development!

Part 1 – Starting the Base Model: http://youtu.be/iHoCMiUD5-Q
Part 3 – Texturing: http://youtu.be/7ENqECyQZuc

Follow @raymondafcripps
Facebook: http://facebook.com/raymondafcripps
Instagram: http://instagram.com/raymondafcripps
Twitter: http://twitter.com/raymondafcripps

My Games
Play on Itch: http://raymondafcripps.itch.io

My Art
ArtStation: http://artstation.com/raymondafcripps
DeviantArt: http://raymondafcripps.deviantart.com

Patrons:
– meddude
– Alekren
– Julian
– Neko-san
– SlateDave
– Mitchell Reid
– Gustavo Pantoja
– Sean Wallace
– Maxram0
– NXGEN

Art Credits:
9:28) Fan art by Alyyatt
9:31) Fan skin by AnimeFrenzy
9:33) Fan art by gsy
9:36) Fan art by HiperSajt
9:39) Fan art by MogilColcol
9:42) Fan art by NekoKakusu
9:45) Fan art and animations by FunNut
9:50) Fan art by Omega17
9:53) Fan art by Ryder Whitelock
9:56) Fan art by SpuKI

Music Credits:
0:00) Anenon – Embers and Ashes
0:58) Small Dust – Nope
5:16) Cutside – Secret Of 3rd Planet
6:42) Fascinating Earthbound Objects – Laidback
8:43) Broke For Free – At The Count

“Embers and Ashes” by Anenon and “At The Count” by Broke For Free are licensed under a Creative Commons Attribution 3.0 Unported Licence (CC BY 3.0): https://creativecommons.org/licenses/by/3.0/legalcode. “Secret Of 3rd Planet” by Cutside is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported Licence (CC BY-NC-SA 3.0): https://creativecommons.org/licenses/by-nc-sa/3.0/legalcode “Laidback” by Fascinating Earthbound Objects is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 United States Licence (CC BY-NC-SA 3.0 US): https://creativecommons.org/licenses/by-nc-sa/3.0/us/legalcode.

#indiegame #devlog #characterdesign

source

3d Ocean

Related Posts

37 Comments

  1. Raymond Cripps
    September 10, 2019 at 18:39

    Thank you all so much for watching! Hopefully it won't be too long a gap before part 3. If you have any thoughts, suggestions or questions about the process so far or where it's going, feel free to leave them down below!

  2. TheWinterBeez
    September 10, 2019 at 18:39

    Are you willing to put feline in steam?

  3. vazak11
    September 10, 2019 at 18:39

    Amazing work!

  4. OmegaReviews
    September 10, 2019 at 18:39

    you could've made the hair with hair cards

  5. Kilravok
    September 10, 2019 at 18:39

    The redesign of the thigh armour looks good, not so clunky. But now the calf shell looks chunky.

    I was wondering why it is called the feline suit. Does it have a functionality like Portal's jump boots, as in, increased jump distance and height and safer landing/max drop height?

    Purely for aesthetics, although probably a lot more headache and modelling, I would have formed the foot part different…if I had the skills….
    For one, I would have made Tabe, boots with the big toe separate to the others, which makes climbing pipes easier. I probably would also have isolated the pinky toe, remembering from other videos that barefoot running uses the pinky for foothold and balance, particularly when turning. Just make sure that the suit has a physical limitation to how far it can flex, or injuries are likely.
    This might be an alternate skin to be unlocked…

  6. TheCivildecay
    September 10, 2019 at 18:39

    Did you delete the hidden faces/geometry (that was covered by a other object) afterwards?

  7. Jaylen *Straightoutda80s* Brown
    September 10, 2019 at 18:39

    Wow man. I'm not into the anime style for games but I love your process and great geometry. I'm a sucker for good topology

  8. Matheus Augusto
    September 10, 2019 at 18:39

    i'm so glad that this viedo appeared on the recommended list for me, i'm so interested in 3d modelling/sculpting and this caught my attention right away

  9. Anan Cee
    September 10, 2019 at 18:39

    whats the polygon count for the whole thing?

  10. Bob Ross
    September 10, 2019 at 18:39

    How on earth are you still able to use blender 2.79 lmao

  11. Shiki Tsugu
    September 10, 2019 at 18:39

    This looks really clean ! I myself model on blender and I gotta say watching your videos give me some nice tips !

  12. Akane Rei
    September 10, 2019 at 18:39

    She needs a taillllll

  13. Elvarus
    September 10, 2019 at 18:39

    Hello I love your work and have a question regarding rigging. Do you rig your characters so they are the same as the default ue4 mannequin skeleton? I have been trying to find out the easiest way to do so in order to use marketplace animations via animation retargeting but have had no luck finding references. If so, could you point me towards somewhere that would teach me this? No worries if not, cheers for any help 🙂 good luck in your future endeavors!

  14. B8C Philip Stigaard Sørensen Baekkegaardsskolen
    September 10, 2019 at 18:39

    you should try parkour in real life so you could understand the movements in the game and make it smother > i love parkour

  15. Baron Lovat
    September 10, 2019 at 18:39

    I got a short story for you.
    I got into 3D Design for a smaller MMORPG that has since shut down. I really wanted to help this small team create fun and awesome new items and costumes for the in game characters. It took me a very long time, as I was completely new, self teaching and was a community volunteer, not a staff member. I must add that this game was also rather old, stylized, and low poly. Painterly textures, and many quirks such as the engine needing all poly's converted to triangles.
    After the shut down, I wanted to try my hand at Indi game development. My first aim was to design base character models, as I wanted the world to be created to scale off the characters, so everything felt cohesive. I hit a brick wall. Trying to update my style and becoming frustrated as after a day of work, I had not achieved nearly as much as I used to. This happened day after day for over half a week. Watching these last two videos of yours, and hearing you say it took you several weeks to hit the stage you're at now, was so intensely refreshing. I honestly thought that I was not simply stuck, but I had hit my artistic maximum and would only stay in a sort of artistic limbo hell. But, if what you're saying is true about your time frames, I was right on track for learning to delve into higher quality more professional looking models.
    I'm going to give it a try again. Thanks for the video, and best of luck in the future. Cheers.

  16. RedTheWereWolf
    September 10, 2019 at 18:39

    @Raymond Cripps I have a question if some one asked u to make a 3d model for them will u do it for them ? ( I want a 3d model for me and its to hard to make it my self and I'm not good drawing as well and i really want a 3D anime looking model for my self the char that i have for picture, some one draw that fore a friend of mine and i asked them if they could make at least the first draw looking thing that u make ur model out of ) if u could do that for me ill be veryyy happy if not it's allright i tried at least. Ty for ur time

  17. Saiful Fawwas Mohd Syed
    September 10, 2019 at 18:39

    Like your video😍, btw which software that you use for animate the characters, Blender or UE4?

  18. Catyoin Noriakitty
    September 10, 2019 at 18:39

    I wish I could do this… I just don’t ever have time, my parents always bother me 😔

  19. Dwayne Taylor 12
    September 10, 2019 at 18:39

    Love it

  20. Cowboy Clorox
    September 10, 2019 at 18:39

    these are the first steps towards genetically engineering cat-girls

  21. Im a guy
    September 10, 2019 at 18:39

    I love the way most of your games reminds me of mirrors edge!

  22. Nicho.
    September 10, 2019 at 18:39

    Honestly really fun to watch

  23. ARTFUL REN
    September 10, 2019 at 18:39

    I love what you're doing. Creating your own game… I have a question: is this game gonna be for PCs, like X Boxes, or on phones and tablets and such. Cause I think it would be a good idea to make it to be on PCs AND phones and tablets, which would make the game more popular [ if that's possible]. I just have EXTREME respect for what you're doing😋. And the game looks fun to play already! You have inspired me to start computer coding.

  24. EDUDD22 Projects
    September 10, 2019 at 18:39

    Thank you for the Linux versione =)

  25. NepuBlade
    September 10, 2019 at 18:39

    how are u making the game??

  26. For3st4ken
    September 10, 2019 at 18:39

    The weebs are evolving

  27. Ralkey gaming & toturials
    September 10, 2019 at 18:39

    nice game I must say but.. when I played it i found it a bit weird to know which side the characters was going to jump on at the 2 cylinders which are close together, for some reason I can just normally jump on the other one and instead go off the map or stay on the same and I don't know when I need to jump to get perfectly on the next cylinders. still, keep it up

  28. Ofghanirre
    September 10, 2019 at 18:39

    You're doing an insane jobs Raymond, respect from france

  29. wabachi
    September 10, 2019 at 18:39

    iv been here lurking since i think log 4, i'm glad you still going strong in this one and hope you manage to realize your dream, oh and nice redesign of the F-line Mark 4 costume hehe, keep it going

  30. Snuti HQ - Game Dev
    September 10, 2019 at 18:39

    Is it reasonable to keep this high detail in your characters considering how much work it is to create a game as an solo dev? Looks amazing thought! 😍

    Very clever use of references with Sketchfab! Incredible how much work it is to create awesome characters. Good job! 💪

  31. SavageOwl -.
    September 10, 2019 at 18:39

    Really awesome stuff man <3, problem with the discord though it asks us to verify through phone and not everyone has a phone so we cant talk with this amazing community

  32. Virtual Renegade
    September 10, 2019 at 18:39

    id like to try and 3d print this character, but im shit at hand painting so maybe a model on my shelf is out of the question 😛

  33. Solid Snake
    September 10, 2019 at 18:39

    i don't know if you did this ,but for the suite u should have made a block mesh first to test the deformations and how it would work..etc and after thato sculpt rough model which makes it easier to redesign then retopo it, u might need normal maps from it later on.

  34. Chris Hanline
    September 10, 2019 at 18:39

    Of course the geometry of the hair is jagged.

    It's anime hair. It's supposed to be jagged.

  35. JCskelly c
    September 10, 2019 at 18:39

    i can wait to play the end game.
    keep up the amazing work!

  36. Andres Oñate
    September 10, 2019 at 18:39

    Hi, nice video, I'm wondering if you are planning to use normal maps on the character? My suggestion is that,even if you aren't, after finishing this low poly modeling fase, duplicate the geometry and add chanfers, and contention loops and subdivide the model. Then either on blender o zbrush separate each part on too a subtool / part, and add things like wrinkles and folds on the cloth, variation and detail to the hair, this afterwards will translate on nice detail normals, curvature, and AO, map, that then you can use as mask to give more details which by hand can be really hard to get. Other than that you are doing a great job !

  37. Xanti Shayde-Walker
    September 10, 2019 at 18:39

    Gotta love those (insert fried chicken picture) thighs. 😉

Leave A Comment

You must be logged in to post a comment.