https://i.ytimg.com/vi/tojD1kzr3Ro/hqdefault.jpg
http://www.blenderhd.com/
Because the original video was too long to upload, I had to awkwardly split it up into two parts.
This video covers how to access the foam from inside Cycles, how to set up a realistic ocean shader, and a quick compositing setup at the end.
source
46 responses to “Creating an Ocean with Foam in Cycles Part 2: Materials and Rendering”
There are so many ways to approach the water. Your's look beautiful. There is no transparency, but it's perfect for what you want
Follow me y'all
I dont understand anything, I just redo what you are doing, without knowing why
13:00 I dont have the dynamic paint thing in the physic properties, i have nothing
( I made an ocean with another tutorial, i didnt saw your first part)
Hi mate, brilliant tutorial. I used this as the basis of my offshore scene. I have one problem though:
My boat has a wake leaving a trail of foam behind which works well
My ocean has foam crests which work well
However when the two interact it produces an obscenely bright foam making it unnatural. Is there a way to limit the maximum brightness? I've used the clamp feature to no avail and can't figure out a way of doing it!
How to add fishh inside ?
I have now a newer blender Version, so the mix node doesn't exist! You used it very often and it Looks like it is very important. Do you know a tip for me?
Can you import this Unreal Engine 4 with the same amount of detail? And can you adjust the wind, size of waves, and all that stuff there?
Great tutorial. I'm a 3ds Max person, but after seeing this I'm half tempted to start exploring Blender.
If I'm gonna offer you critique like you asked, I would have loved to see the scene animated to finish off your tutorial. It's great to see what you're actually creating.
that was pure useful really π i totally impressed my father π i used a boat and it did go well, i didnt enable copy rotation for better result
Awesome! Thanks man!
This is great, but the foam is only rendering in preview not final render ?
Edit: oddly I have fixed the issue. I swapped the Ambient occlusion out for a normal Diffuse shader and it rendered just fine. I then swapped back to the Occlusion and it works… odd !
Thanks for this awesome tutorial! It really gave me all the information I need. By the way: Don't worry if you "screw up" sometimes. It's part of our job π
This is fantastic Blender DH! You really made it understable. Have you tried this while using HDR lighting? I am using Pro-lighting Skies by blenderguru, and when i put on the HDR lighting, everything looks black and weird. Do you have any idea what I could do?
I wish they could just put a quick effect and just do all of this work and all you need to do is put in and item
Awsome tutorial, I used a tall object in my scene so I had to put a second calmer ocean underneath to constrain the movement to, so it is a big object that's not being affected by every single surface wave, more like a ship or something instead of a bobber or bucket.
Thank you
Use Color Management … Like a film effect… Making the picture look like some praticular film … Make a tutorial on that
Ocean with Foam in Blender Cycles
wetpam mistake… What has happened?…. I don't know π
amazing tut!
Really helpful
Awesome!!
Share on cgvfxing.com
Thank you very much!
Fantasy!!
Shared on cgvfxing.com
Thanks a lot!
Great job !
@Blender HD, So far the tutorial is great, excellent job! I have only come across one problem that I could use some help on. Around 12:07 in the video, you play the animation for a little then pause it. Next you duplicated the attribute node, and use the dp_paintmap in it and link it to the mix shader. After that you switched over to rendered view and you clearly have a white circle around your monkey head, I do not, I've repeated these steps a few times, but nothing. I've followed the tutorial exact so far, but I can't figure out the problem, any ideas?? I'm running Blender 2.70
Awesome tutorial, thank you for posting!
looks epic. going to learn this soon lol.Β
Can you take a printscreen of all the nodes? I'm lost π
Hi ! I tried this tutorial and all is okay, but when i make the render, there is no foam who follow my little bottle :/ Any idea?
I guess the problem is juste a little thing that I don't click on but… i don't find it.
Very well done. Kinda didn't like the ambient occlusion for the foam, but what can you do? Anywho, subscribed π
@BlenderHD, Thanks for the tut, really fun stuff. I was wondering how to negotiate that ocean into a shape? I tried making a plane and using Shrinkwrap of the ocean to my pre modeled shape / plane but then the animation really gets flattened out and does not act as it should. Any thoughts on say creating that ocean into an "S" shape like a winding river?
great video, many thanks!
Thanks. Seems that the 'use shader nodes' button was miraculously unchecked. Is it possible to do this without cycles, on thedefault blender render, using the material nodes?
you have to be:
1. in the node editor
2. in the material tab of the node editor
3. with cycles render activated
4. with an active material (selected)
5. press Shift-A
Dude, You Rock! Thanks For
Uploading This! I Was Thinking Of
Making A Video In Blender, Of The
Wise And Foolish Builders With My
Angry Birds Models! Thanks For Uploading
This!
Shift-A doesn't come up with a menu either?
Great, but I cannot seem to find the gloss shader. I cannot add ANY shader for goodness sake. My node editor is on the right settings I'm pretty sure. 2.68 though.
Love this tutorial, it really allows you to learn from vertex paint, dynamic paint, linking, animation, shading, rendering and basic compositing! With this one and a basic modeling tutorial you are ready to start working on blender!
This was a surprisingly good tutorial. Thank's!
Thanks! Awesome tutorial! One question, when it comes to the nodes, I don't have the option to add a Shader. I am using Blender 2.68. Any thoughts?
The S in fresnel is silent π
I think it would be helpful if you went through all your connection point on you nodes. in the end i had to pause and back track a lot in order to guess what your are connected. perhaps a screen shot would be sufficient
I actually found a better way to make the foam texture – Instead of using an AO just use a diffuse shader but with a hue saturation and a RGB node behind. that way you get to controle the color of the foam and it wont glow in night scenes. Hope this helps someone.
My Name is Jonathan too π And i like Blender toooooo π :O
je ne comprend pas j'ai pas le mΓͺme interface
I do not understand I'm not the same interface
Thanks so much! Now I can make my whiteboard writable.
Hmm… If you post a file, I'll look at it and see if I have the same problem.