• Saturday , 16 December 2017

Creating an Ocean with Foam in Cycles Part 2: Materials and Rendering

Code Canyon

https://i.ytimg.com/vi/tojD1kzr3Ro/hqdefault.jpg



http://www.blenderhd.com/

Because the original video was too long to upload, I had to awkwardly split it up into two parts.
This video covers how to access the foam from inside Cycles, how to set up a realistic ocean shader, and a quick compositing setup at the end.

source

3d Ocean

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46 Comments

  1. TommyTom
    October 6, 2017 at 19:18

    There are so many ways to approach the water. Your's look beautiful. There is no transparency, but it's perfect for what you want

  2. Heat Visuals
    October 6, 2017 at 19:18

    Follow me y'all

  3. Dhieen
    October 6, 2017 at 19:18

    I dont understand anything, I just redo what you are doing, without knowing why

  4. Dhieen
    October 6, 2017 at 19:18

    13:00 I dont have the dynamic paint thing in the physic properties, i have nothing
    ( I made an ocean with another tutorial, i didnt saw your first part)

  5. Sean Kilburn
    October 6, 2017 at 19:18

    Hi mate, brilliant tutorial. I used this as the basis of my offshore scene. I have one problem though:

    My boat has a wake leaving a trail of foam behind which works well
    My ocean has foam crests which work well

    However when the two interact it produces an obscenely bright foam making it unnatural. Is there a way to limit the maximum brightness? I've used the clamp feature to no avail and can't figure out a way of doing it!

  6. mero Sath
    October 6, 2017 at 19:18

    How to add fishh inside ?

  7. Don't Give a Fuck on Names
    October 6, 2017 at 19:18

    I have now a newer blender Version, so the mix node doesn't exist! You used it very often and it Looks like it is very important. Do you know a tip for me?

  8. Elly Richardson
    October 6, 2017 at 19:18

    Can you import this Unreal Engine 4 with the same amount of detail? And can you adjust the wind, size of waves, and all that stuff there?

  9. My2Cents
    October 6, 2017 at 19:18

    Great tutorial. I'm a 3ds Max person, but after seeing this I'm half tempted to start exploring Blender.
    If I'm gonna offer you critique like you asked, I would have loved to see the scene animated to finish off your tutorial. It's great to see what you're actually creating.

  10. TheEmeraldGun/ AndyGamer
    October 6, 2017 at 19:18

    that was pure useful really 😀 i totally impressed my father 😀 i used a boat and it did go well, i didnt enable copy rotation for better result

  11. No name
    October 6, 2017 at 19:18

    Awesome! Thanks man!

  12. jim venner
    October 6, 2017 at 19:18

    This is great, but the foam is only rendering in preview not final render ?
    Edit: oddly I have fixed the issue. I swapped the Ambient occlusion out for a normal Diffuse shader and it rendered just fine. I then swapped back to the Occlusion and it works… odd !

  13. Florian Gnadl
    October 6, 2017 at 19:18

    Thanks for this awesome tutorial! It really gave me all the information I need. By the way: Don't worry if you "screw up" sometimes. It's part of our job 😉

  14. Sebs
    October 6, 2017 at 19:18

    This is fantastic Blender DH! You really made it understable. Have you tried this while using HDR lighting? I am using Pro-lighting Skies by blenderguru, and when i put on the HDR lighting, everything looks black and weird. Do you have any idea what I could do?

  15. Wumbo123
    October 6, 2017 at 19:18

    I wish they could just put a quick effect and just do all of this work and all you need to do is put in and item

  16. Lori Taylor
    October 6, 2017 at 19:18

    Awsome tutorial, I used a tall object in my scene so I had to put a second calmer ocean underneath to constrain the movement to, so it is a big object that's not being affected by every single surface wave, more like a ship or something instead of a bobber or bucket.

  17. Fred Barton
    October 6, 2017 at 19:18

    Thank you

  18. J.Y. Amihud
    October 6, 2017 at 19:18

    Use Color Management … Like a film effect… Making the picture look like some praticular film … Make a tutorial on that

  19. StoppedFrame
    October 6, 2017 at 19:18

    Ocean with Foam in Blender Cycles

    wetpam mistake… What has happened?…. I don't know 🙁

  20. Acquille Dunkley
    October 6, 2017 at 19:18

    amazing tut!
    Really helpful

  21. CGVFXing
    October 6, 2017 at 19:18

    Awesome!!
    Share on cgvfxing.com
    Thank you very much!

  22. CGVFXing
    October 6, 2017 at 19:18

    Fantasy!!
    Shared on cgvfxing.com
    Thanks a lot!

  23. Yannick Aristidi
    October 6, 2017 at 19:18

    Great job !

  24. GeekElite57
    October 6, 2017 at 19:18

    @Blender HD, So far the tutorial is great, excellent job! I have only come across one problem that I could use some help on. Around 12:07 in the video, you play the animation for a little then pause it. Next you duplicated the attribute node, and use the dp_paintmap in it and link it to the mix shader. After that you switched over to rendered view and you clearly have a white circle around your monkey head, I do not, I've repeated these steps a few times, but nothing. I've followed the tutorial exact so far, but I can't figure out the problem, any ideas?? I'm running Blender 2.70

  25. MadComputerScientist
    October 6, 2017 at 19:18

    Awesome tutorial, thank you for posting!

  26. akaREPTILIAN
    October 6, 2017 at 19:18

    looks epic. going to learn this soon lol. 

  27. Maudster's World
    October 6, 2017 at 19:18

    Can you take a printscreen of all the nodes? I'm lost 🙁

  28. Maudster's World
    October 6, 2017 at 19:18

    Hi ! I tried this tutorial and all is okay, but when i make the render, there is no foam who follow my little bottle :/ Any idea?
    I guess the problem is juste a little thing that I don't click on but… i don't find it.

  29. Raf to the K
    October 6, 2017 at 19:18

    Very well done. Kinda didn't like the ambient occlusion for the foam, but what can you do? Anywho, subscribed 😉

  30. netcommercial
    October 6, 2017 at 19:18

    @BlenderHD, Thanks for the tut, really fun stuff. I was wondering how to negotiate that ocean into a shape? I tried making a plane and using Shrinkwrap of the ocean to my pre modeled shape / plane but then the animation really gets flattened out and does not act as it should. Any thoughts on say creating that ocean into an "S" shape like a winding river?

  31. David Rodriguez
    October 6, 2017 at 19:18

    great video, many thanks!

  32. TheSmeagol630
    October 6, 2017 at 19:18

    Thanks. Seems that the 'use shader nodes' button was miraculously unchecked. Is it possible to do this without cycles, on thedefault blender render, using the material nodes?

  33. Cerafem
    October 6, 2017 at 19:18

    you have to be:
    1. in the node editor
    2. in the material tab of the node editor
    3. with cycles render activated
    4. with an active material (selected)
    5. press Shift-A

  34. TheComputerNerd20100
    October 6, 2017 at 19:18

    Dude, You Rock! Thanks For
    Uploading This! I Was Thinking Of
    Making A Video In Blender, Of The
    Wise And Foolish Builders With My
    Angry Birds Models! Thanks For Uploading
    This!

  35. Blender HD
    October 6, 2017 at 19:18

    Shift-A doesn't come up with a menu either?

  36. TheSmeagol630
    October 6, 2017 at 19:18

    Great, but I cannot seem to find the gloss shader. I cannot add ANY shader for goodness sake. My node editor is on the right settings I'm pretty sure. 2.68 though.

  37. Rodolfo Hurtado Verdugo
    October 6, 2017 at 19:18

    Love this tutorial, it really allows you to learn from vertex paint, dynamic paint, linking, animation, shading, rendering and basic compositing! With this one and a basic modeling tutorial you are ready to start working on blender!

  38. Karlis Stigis
    October 6, 2017 at 19:18

    This was a surprisingly good tutorial. Thank's!

  39. Chelsey Youngblom
    October 6, 2017 at 19:18

    Thanks! Awesome tutorial! One question, when it comes to the nodes, I don't have the option to add a Shader. I am using Blender 2.68. Any thoughts?

  40. Greg Wasdyke
    October 6, 2017 at 19:18

    The S in fresnel is silent 😛

  41. chillywilson
    October 6, 2017 at 19:18

    I think it would be helpful if you went through all your connection point on you nodes. in the end i had to pause and back track a lot in order to guess what your are connected. perhaps a screen shot would be sufficient

  42. kimmy sander
    October 6, 2017 at 19:18

    I actually found a better way to make the foam texture – Instead of using an AO just use a diffuse shader but with a hue saturation and a RGB node behind. that way you get to controle the color of the foam and it wont glow in night scenes. Hope this helps someone.

  43. dxxPacmanxxb
    October 6, 2017 at 19:18

    My Name is Jonathan too 🙂 And i like Blender toooooo 😀 :O

  44. 91florent
    October 6, 2017 at 19:18

    je ne comprend pas j'ai pas le même interface
    I do not understand I'm not the same interface

  45. WillTheGameDesigner
    October 6, 2017 at 19:18

    Thanks so much! Now I can make my whiteboard writable.

  46. Blender HD
    October 6, 2017 at 19:18

    Hmm… If you post a file, I'll look at it and see if I have the same problem.

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