Cryptomatte in Blender 2.8 Alpha 2!


https://i.ytimg.com/vi/lTJJqAGnWFM/hqdefault.jpg



Learn more at https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Cycles#Cryptomatte
Download experimental builds at https://builder.blender.org/download

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38 responses to “Cryptomatte in Blender 2.8 Alpha 2!”

  1. "Eevee… Eevee… Eevee… "

    NO – as useful as it is – look at that new GUI! Finally it's welcoming for new users – it's never going to be "easy" because it's a hugely complex piece of software.

  2. Were you using a special node to use cryptomatte in nuke? Yours was called cryptomatte keyer. I'm using the normal cryptomatte node and the colour picker doesnt work to select a matte. And in the layer selection box within cryptomatte there's nothing to select. Any help would be appreciated!

  3. you guys have really really screwed the UI up. it’s extremely non-user friendly. i love the new ideas, but the changes to the UI are way too drastic. i’ll be sticking with 2.79 until absolutely forced to switch.

  4. I'm really interested in the software but I have absolutely no idea where to get it. If someone could please explain to me what I am supposed to do that would be very much appreciated. Thank you!

  5. I really love all the changes and improvements in 2.8 especially the UI Tweaks, but I have to say Im not a big fan of these new grey in grey icons, the old colored ones had more distinctions to each other. For the first time in my Blender history I had to look closely at the Icons to know what they are. The colored ones were nice because you only had to save the color in your head to quickly change modes or so. The new icons are especially bad with an Pie Menu in my Opinion.
    But thanks Guys for these Amazing new additions to Blender. 🙂
    Please bring back the colors.

  6. You guys really need to lock this version down. It’s dragged on long enough. Testing / Stability / Ease of Use and Performance is what most desire. Packing in more and more is a double edge sword with refreshing documentation, plugin fixes, and improving the learning curve for the community at large. There has to be a 2.8 before the next 2.8.1. Please consider creating an impartial change management board.

  7. This is amazing
    I would've liked to see more detail about how it compares to the old object ID masks when you have blurred edges (DOF, motion blur) and how good it preserves color consistency when you make color adjustments in those situations, but I'm sure the tutors community won't waste any time to show it off

  8. That's just awesome! I finally managed to completly separate the hair material from the rest of my fury characters including the skin under it. That's defiantly something that wasnt possible before and also gonna save a lot of render time, since I don't need to render each character separatly anymore. Is there actually any use for ID masks anymore? or are they gonna be removed?
    I also noticed that there are a bunch of passes added to the denoiser. any chance to have someone explaining all those passes?

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