Cycles Particle and Fluid Tests


https://i.ytimg.com/vi/v0KflRGVVSA/hqdefault.jpg



Some (non-photorealistic) tests using the new Cycles render engine.

There are some frames missing in the fluid simulation (due to recurring crashs). That’s why it’s stuttering.

source


21 responses to “Cycles Particle and Fluid Tests”

  1. Jesus, my laptop would fry hardcore just trying to render one frame of that simulation. I don't even want to take a guess at what your hardware specs are. Im guessing it is something relatively pretty decent for today's current hardware market

  2. Very nice, you showed you skill again. I love to see some new tutorials from you. At least can you say how did you force cycles to render particles at all! Were they rendered as small objects with glowing material, or what? In my tests, Cycles just simply don't render particles at all.

  3. Absolutely astonishing! Can't wait for cycles top completely support opencl, I want to take a crack at it with my firepro v5800. How much ram do you have? that fluid simulation looked very good, I have 16 but I haven't made one look so high res before

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